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Back to the Future Part II & III/RAM map: Difference between revisions

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(New page: {{rammap|game=Back to the Future II & III}} {| border="1" cellpadding="1" | '''RAM''' || '''Function''' || '''Details''' |- |0X0079 || Initial localization || Initial value is 0Fh (hexad...)
 
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|0X04C4 || Lives 0x || Initial value is 0
|0X04C4 || Lives 0x || Initial value is 00
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|0X04C5 || Lives x0 || Initial value is 1 (10 lives)
|0X04C5 || Lives x0 || Initial value is 01 (10 lives)
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|-
|0X04C6 || Pizzas 0x || Initial value is 0
|0X04C6 || Pizzas 0x || Initial value is 00
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|-
|0X04C7 || Pizzas x0 || Initial value is 0
|0X04C7 || Pizzas x0 || Initial value is 00
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|-
|0X04C8 || Fuel 0x || Initial value is 0
|0X04C8 || Fuel 0x || Initial value is 00
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|0X04C9 ||Fuel x0 || Initial value is 1 (fuel=10)
|0X04C9 ||Fuel x0 || Initial value is 01 (fuel=10)
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|0X04CA || Keys 0x ||Initial value is 0
|0X04CA || Keys 0x ||Initial value is 00
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|0X04CB || Keys x0 || Initial value is 0
|0X04CB || Keys x0 || Initial value is 00
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|0X04DE || Score 00000x0 ||
|0X04DE || Score 00000x0 ||

Revision as of 22:14, 27 October 2009

Chip tiny.png The following article is a RAM map for Back to the Future Part II & III.

RAM Function Details
0X0079 Initial localization Initial value is 0Fh (hexadecimal)
0X04C4 Lives 0x Initial value is 00
0X04C5 Lives x0 Initial value is 01 (10 lives)
0X04C6 Pizzas 0x Initial value is 00
0X04C7 Pizzas x0 Initial value is 00
0X04C8 Fuel 0x Initial value is 00
0X04C9 Fuel x0 Initial value is 01 (fuel=10)
0X04CA Keys 0x Initial value is 00
0X04CB Keys x0 Initial value is 00
0X04DE Score 00000x0
0X04DF Score 0000x00
0X04E0 Score 000x000
0X04E1 Score 00x0000
0X04E2 Score 0x00000
0X04E3 Score x000000
0X04E7 Trophies 0x
0X04E8 Trophies x0