Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
Back to the Future Part II & III/RAM map: Difference between revisions
Jump to navigation
Jump to search
m (Xkeeper moved page Back to the Future II & III:RAM map to Back to the Future II & III/RAM map: normalize subpages and titles) |
(→top) |
||
Line 38: | Line 38: | ||
|- | |- | ||
|0X04E8 || Trophies x0 || | |0X04E8 || Trophies x0 || | ||
{{Internal Data}} |
Revision as of 14:30, 24 January 2024
The following article is a RAM map for Back to the Future Part II & III.
RAM | Function | Details | ||||
0X0079 | Initial localization | Initial value is 0Fh (hexadecimal) | ||||
0X04C4 | Lives 0x | Initial value is 00 | ||||
0X04C5 | Lives x0 | Initial value is 01 (10 lives) | ||||
0X04C6 | Pizzas 0x | Initial value is 00 | ||||
0X04C7 | Pizzas x0 | Initial value is 00 | ||||
0X04C8 | Fuel 0x | Initial value is 00 | ||||
0X04C9 | Fuel x0 | Initial value is 01 (fuel=10) | ||||
0X04CA | Keys 0x | Initial value is 00 | ||||
0X04CB | Keys x0 | Initial value is 00 | ||||
0X04DE | Score 00000x0 | |||||
0X04DF | Score 0000x00 | |||||
0X04E0 | Score 000x000 | |||||
0X04E1 | Score 00x0000 | |||||
0X04E2 | Score 0x00000 | |||||
0X04E3 | Score x000000 | |||||
0X04E7 | Trophies 0x | |||||
0X04E8 | Trophies x0 |
|