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Asterix & Obelix/RAM map: Difference between revisions

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(style)
(+energy, +enemy)
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|7E0073 || y Position of Obelix (Player 1) || Word
|7E0073 || y Position of Obelix (Player 1) || Word
|-
|-
|7E1075 || Timer running down || Byte
|7E008C || Energy of Obelix (Player 1) || Byte
|-
|7E1021 || Count of collected Stars || Byte?
|-
|7E1031 || Count of collected Gold || Byte?
|-
|7E1059 || Count of collected Gold+Stars || Byte?
|-
|7E1075 || Timer running down || Word
|-
|-
|7E1179 || Framecounter || Word  
|7E1179 || Framecounter || Word  
|-
|7EF385 || x Position of enemy 1 || Word
|-
|7EF387 || y Position of enemy 1 || Word
|-
|-
|}
|}

Revision as of 14:27, 14 January 2007

Chip tiny.png The following article is a RAM map for Asterix & Obelix.

RAM Purpose
7E0071 x Position of Obelix (Player 1) Word
7E0073 y Position of Obelix (Player 1) Word
7E008C Energy of Obelix (Player 1) Byte
7E1021 Count of collected Stars Byte?
7E1031 Count of collected Gold Byte?
7E1059 Count of collected Gold+Stars Byte?
7E1075 Timer running down Word
7E1179 Framecounter Word
7EF385 x Position of enemy 1 Word
7EF387 y Position of enemy 1 Word