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Adventures of Lolo 3/RAM map: Difference between revisions
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(Documented some basic variable info for now.) |
(Added rammap template) |
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{{rammap|game=Adventures of Lolo III}} | |||
{| border="1" cellpadding="1" | {| border="1" cellpadding="1" | ||
|'''RAM Address''' || '''Function''' || '''Details''' | |'''RAM Address''' || '''Function''' || '''Details''' |
Revision as of 07:09, 27 August 2011
The following article is a RAM map for Adventures of Lolo 3.
RAM Address | Function | Details |
0015 | Lolo's X Position(γ) (Dungeon) | Always equal to 00CB + $0C(12) |
0016 | Lolo's Y Position(γ) (Dungeon) | Always equal to 00CD + $0C(12) |
0057 | Magic Shots | |
0079 | Lolo's X Position (Overworld) | |
007A | Lala's X Position (Overworld) | |
0081 | Lolo's Y Position (Overworld) | |
0082 | Lala's Y Position (Overworld) | |
008A | Lolo's Sprite Frame (Overworld) | |
008B | Lala's Sprite Frame (Overworld) | |
00CB | Lolo's X Position(α) (Dungeon) | Pixel value |
00CD | Lolo's Y Position(α) (Dungeon) | Pixel value |
00CE | Lolo's X Position(β) (Dungeon) | Moves in increments of $08(8) and aligns with 00CB |
00CF | Lolo's Y Position(β) (Dungeon) | Moves in increments of $08(8) and aligns with 00CD |
00F9 | Heart Frames in the room | |
00FA | Heart Frames collected | If 00FA = 00F9 then the chest opens, etc. |