Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
The iDOLM@STER
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Miscellaneous
BNA Files (Bandai Namco Archive)
Can be extracted with this QuickBMS script
SCB Files (SCript B????)
Contains all the text data for the VN cutscenes. Possibly archives themselves. Headered and structure data currently unknown, but seems to include commands, labels, messages and more according to hex dump. In game text can be found below the header, should be obvious when you've hit it when viewing in hex editor
Text is formatted UTF-16. 0x0000 indicates the end of message.
NUD/NUM/NUT/SKL Files (Namco Universal D????/Namco Universal Model/Namco Universal Texture/SKeLeton)
Viewable in Noesis using this plugin. Animation appears to be bugged.
Textures can be converted to standard DirectDraw Surfaces using NUTextract.bms and toDDS.bms scripts found here.
The iDOLM@STER | |
Mapper Name | XGD2 |