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  • ...resenting numbers as [[decimal]] is either unwieldy and meaningless in the case of [[Pointer|pointers]] or obscures the meaning of data stored in bits. For
    1 KB (217 words) - 04:33, 2 January 2006
  • // Lower case ones.
    16 KB (2,711 words) - 14:22, 24 January 2024
  • | As is always the case with jumping, this value increases until it reaches gravity speed.
    13 KB (2,285 words) - 02:41, 24 January 2024
  • 7E/571B: E220 SEP #$20 ; in case it didn't work the first time :p
    173 KB (30,177 words) - 14:58, 24 January 2024
  • ...calculated, it is useless to use values greater than 38 (0x26), except in case these 100 standard values are modified. These are present at offset $010A3F
    5 KB (625 words) - 02:42, 24 January 2024
  • '''NOTE:''' $0B428 is a special case
    36 KB (5,042 words) - 01:53, 20 April 2024
  • ...to do with the actual order of bytes its prefix denotes, but is rather the case of an error of articulation that became standardized, and so obtained a mea
    2 KB (265 words) - 20:16, 6 April 2016
  • ...o ASCII code, but there are some noticeable differences, such as the lower-case letters.
    4 KB (623 words) - 20:51, 28 January 2024
  • 1C = Special damage case (Ultima)
    80 KB (11,237 words) - 02:41, 24 January 2024
  • 17: 1A 21 ; Switch/case
    11 KB (1,911 words) - 21:20, 28 January 2024
  • ...dialogue sprite to be used. It is probably intended to avoid crash in the case a dialogue script tries to use an unprogrammed Pokémon dialogue sprite.
    11 KB (1,871 words) - 02:42, 24 January 2024
  • * 5 - Makes you small (even when your state is big or even fiery, in fiery case you become a small fiery)
    20 KB (3,348 words) - 20:14, 7 May 2024
  • ...ple, a two-byte value might be used to index a 4000 element table. In that case, only values 0-3999 would be valid, and other values may cause the game to
    696 bytes (126 words) - 21:54, 20 November 2005
  • ...and capital Latin letters with their equivalents using Katakana and Lower-Case Latin letters. But all other values hold an alternate punctuation set.
    38 KB (5,885 words) - 14:23, 24 January 2024
  • ...ese opcodes are invalid or take a variable number of parameters. In either case opcodes of length 00 have a function associated with them. The opcodes are
    9 KB (1,163 words) - 02:42, 24 January 2024
  • ...loaded. If there's an asterisk, patterns are Nemesis-compressed, in which case the number of patterns can be computed as :
    2 KB (232 words) - 23:58, 1 March 2024
  • C0/3D78: 3A DEC A [Decrement the accumulator just in case]
    873 KB (159,215 words) - 05:37, 19 October 2018
  • ...moved from place to place. The fundamental hardware (or software, in the case of [[Emulator|emulators]]) that performs these calculations and relocations
    21 KB (3,466 words) - 02:22, 23 October 2018
  • ...are written, each computed as previously, except if cccc = 1111, in chich case :
    5 KB (672 words) - 21:24, 28 January 2024
  • The value box is where you put the map you want the Epoch to be on. In this case it is 1F0, 1000 AD map. Use 1F1 for 600 AD, 1F2 for 2300 AD, etc. etc.
    25 KB (4,402 words) - 21:03, 28 January 2024
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