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  • ...dialogue sprite to be used. It is probably intended to avoid crash in the case a dialogue script tries to use an unprogrammed Pokémon dialogue sprite.
    11 KB (1,871 words) - 02:42, 24 January 2024
  • * 5 - Makes you small (even when your state is big or even fiery, in fiery case you become a small fiery)
    20 KB (3,348 words) - 20:14, 7 May 2024
  • ...ple, a two-byte value might be used to index a 4000 element table. In that case, only values 0-3999 would be valid, and other values may cause the game to
    696 bytes (126 words) - 21:54, 20 November 2005
  • ...and capital Latin letters with their equivalents using Katakana and Lower-Case Latin letters. But all other values hold an alternate punctuation set.
    38 KB (5,885 words) - 14:23, 24 January 2024
  • ...ese opcodes are invalid or take a variable number of parameters. In either case opcodes of length 00 have a function associated with them. The opcodes are
    9 KB (1,163 words) - 02:42, 24 January 2024
  • ...loaded. If there's an asterisk, patterns are Nemesis-compressed, in which case the number of patterns can be computed as :
    2 KB (232 words) - 23:58, 1 March 2024
  • C0/3D78: 3A DEC A [Decrement the accumulator just in case]
    873 KB (159,215 words) - 05:37, 19 October 2018
  • ...moved from place to place. The fundamental hardware (or software, in the case of [[Emulator|emulators]]) that performs these calculations and relocations
    21 KB (3,466 words) - 02:22, 23 October 2018
  • ...are written, each computed as previously, except if cccc = 1111, in chich case :
    5 KB (672 words) - 21:24, 28 January 2024
  • The value box is where you put the map you want the Epoch to be on. In this case it is 1F0, 1000 AD map. Use 1F1 for 600 AD, 1F2 for 2300 AD, etc. etc.
    25 KB (4,402 words) - 21:03, 28 January 2024
  • 0x00B2B7|$02:$B2A7:A5 0C LDA $0C ; dialogue ID; just in case it wasn't already in A, clearly :p
    243 KB (39,434 words) - 13:03, 31 January 2024
  • [...starting here, in case another runthrough is needed?]
    880 KB (154,592 words) - 05:38, 19 October 2018
  • ...nters are doubled, it ends up comparing to $685A,B to the HP which in this case is $0000. The HP can't be less than that, so it doesn't work.")
    18 KB (2,949 words) - 02:41, 24 January 2024
  • $000B - $99/8A23 - [$E3] Case Decider/Jump Table Index
    14 KB (767 words) - 20:59, 28 January 2024
  • C0/ADD9: 38 SEC (Set the borrow in case it's needed)
    70 KB (13,047 words) - 02:41, 24 January 2024
  • ...CMP #$2E ; only Midenhall has level up data for levels > 45, so in that case the next byte of level up data is his too
    444 KB (66,862 words) - 13:04, 31 January 2024
  • on a Amiga or PC, the Graphics are stored tile-based. In case you do
    32 KB (3,417 words) - 13:10, 12 December 2018
  • ...ecimal, it will be rounded down, unless the Denjuu is at Level 2, in which case it will round up. If any of these values are high enough to cause the stat
    41 KB (6,810 words) - 02:41, 24 January 2024
  • $00/9577 Event Opcode 11 - Switch-case: jump based on return value (varied inputs)
    15 KB (2,335 words) - 14:26, 24 January 2024
  • C2/25AC: AD E1 3E LDA $3EE1 (FFh in every case, except for last 3 tiers
    117 KB (16,526 words) - 02:41, 24 January 2024
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