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  • ...plate:GB]] : Should be at the top of all pages documenting [[Nintendo Game Boy|GB]] games. Takes many arguments, which are described on its [[Template tal ...late:GBA]] : Should be at the top of all pages documenting [[Nintendo Game Boy Advance|GBA]] games. Takes many arguments, which are described on its [[Tem
    3 KB (546 words) - 20:35, 15 February 2018
  • |title= NES |title= Game Boy (Color)
    1 KB (180 words) - 05:34, 27 January 2024
  • |title= NES |title= Game Boy
    520 bytes (56 words) - 01:45, 29 January 2024
  • B302 Nes B402 Super Nes
    14 KB (2,214 words) - 14:59, 24 January 2024
  • |title= NES |list = [[Boulder Dash (NES)|Boulder Dash]]
    384 bytes (45 words) - 23:19, 28 January 2024
  • |title= NES |list = [[Ninja Gaiden (NES)|Ninja Gaiden]]
    387 bytes (45 words) - 00:32, 29 January 2024
  • | system= NES | tcrf=Paperboy (NES)
    1 KB (132 words) - 01:22, 29 January 2024
  • RLE was often used to compress maps in [[NES]] games. The NES had very little [[RAM]], so a large map generally could not be loaded all a ...d maps. [[Chrono Trigger]] uses LZSS, as does the standard [[Nintendo Game Boy Advance|GBA]] compression format.
    5 KB (765 words) - 19:56, 2 February 2024
  • * NES * Game Boy
    862 bytes (98 words) - 23:27, 27 January 2024
  • | system= Game Boy Color * Other information: 2BPP GB—FC/NES x16 Pattern
    3 KB (453 words) - 19:07, 28 January 2024
  • ...Boy Advance|GBA]] is 32 bits, whereas on a [[Nintendo Entertainment System|NES]] it is 16 bits. The order of these bits depends on the [[endianness]] of t
    4 KB (624 words) - 19:10, 28 January 2024
  • |title= NES |title= Game Boy
    368 bytes (41 words) - 22:31, 28 January 2024
  • |title= NES |title= Game Boy
    382 bytes (40 words) - 01:07, 29 January 2024
  • |title= NES |title= Game Boy (Color)
    530 bytes (63 words) - 02:31, 29 January 2024
  • |title= NES |title= Game Boy (Color)
    421 bytes (51 words) - 03:05, 29 January 2024
  • |title= NES |title= Game Boy Advance
    455 bytes (45 words) - 02:47, 20 May 2024
  • | system= Game Boy Color * [https://www.romhacking.net/hacks/3897/ Super Mario Bros. Deluxe - NES triangle patch]
    2 KB (266 words) - 03:12, 6 February 2024
  • * NES * Game Boy
    989 bytes (115 words) - 08:05, 26 January 2024
  • ...also has somewhat of an identity crisis: the first game was ported to the NES with a new protagonist, spawning the ''[[:Category:Adventure Island series| {{Wonder Boy series|nocat=true}}
    3 members (0 subcategories, 0 files) - 21:34, 17 May 2024
  • * NES * Game Boy
    865 bytes (107 words) - 06:47, 27 January 2024
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