Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
User contributions for MartsINY
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12 July 2015
- 18:2518:25, 12 July 2015 diff hist +1 Mega Man IV/RAM map/$BE →Description
- 18:2518:25, 12 July 2015 diff hist +83 N Mega Man IV/RAM map/$BF Created page with "This is a copy of $467 (or $466 in some cases???) used to draw the Boss energy bar."
- 18:2318:23, 12 July 2015 diff hist +866 Mega Man 4/RAM map No edit summary
- 18:2118:21, 12 July 2015 diff hist +334 N Mega Man IV/RAM map/$BE Created page with "==Description== Set to #$9C when opening weapon's menu.<Br> Weapon menu uses the Weapon Array to draw the energy bars.<br> This i..."
- 17:1817:18, 12 July 2015 diff hist +240 Mega Man 4/RAM map No edit summary
- 17:1517:15, 12 July 2015 diff hist −80 Mega Man 4/RAM map →Sprite/Object Arrays
- 17:1417:14, 12 July 2015 diff hist 0 m Mega Man IV/RAM map/Substance and Shape MartsINY moved page $408-$41F: Substance and Shape to Mega Man IV:RAM map:$408-$41F: Substance and Shape: I didn't understand correctly the page naming yesterday
- 17:1417:14, 12 July 2015 diff hist 0 m Mega Man IV/RAM map/Direction Bits MartsINY moved page $420-$437: Direction Bits to Mega Man IV:RAM map:$420-$437: Direction Bits: I didn't understand correctly the page naming yesterday
- 17:1417:14, 12 July 2015 diff hist 0 m Mega Man IV/RAM map/Enemy Number in Level MartsINY moved page Enemy Number to Mega Man IV:RAM map:$438-$44F: Enemy Number: I didn't understand correctly the page naming yesterday
- 17:1417:14, 12 July 2015 diff hist 0 m Mega Man IV/RAM map/Object ASM Private Memory 1 MartsINY moved page $468-47F: Object ASM Private Memory 1 to Mega Man IV:RAM map:$468-47F: Object ASM Private Memory 1: I didn't understand correctly the page naming yesterday
- 17:1417:14, 12 July 2015 diff hist 0 m Mega Man IV/RAM map/Object ASM Private Memory 2 MartsINY moved page $480-497: Object ASM Private Memory 2 to Mega Man IV:RAM map:$480-497: Object ASM Private Memory 2: I didn't understand correctly the page naming yesterday
- 17:1417:14, 12 July 2015 diff hist 0 m Mega Man IV/RAM map/Object ASM Private Memory 3 MartsINY moved page $498-4AF: Object ASM Private Memory 3 to Mega Man IV:RAM map:$498-4AF: Object ASM Private Memory 3: I didn't understand correctly the page naming yesterday
- 17:1417:14, 12 July 2015 diff hist 0 m Mega Man IV/RAM map/Object ASM Private Memory 4 MartsINY moved page $4B0-$4C7: Object ASM Private Memory 4 to Mega Man IV:RAM map:$4B0-$4C7: Object ASM Private Memory 4: I didn't understand correctly the page naming yesterday
- 17:1417:14, 12 July 2015 diff hist 0 m Mega Man IV/RAM map/Object ASM Private Memory 5 MartsINY moved page $4C8-$4DF: Object ASM Private Memory 5 to Mega Man IV:RAM map:$4C8-$4DF: Object ASM Private Memory 5: I didn't understand correctly the page naming yesterday
- 17:1417:14, 12 July 2015 diff hist 0 m Mega Man IV/RAM map/Object ASM Private Memory 6 MartsINY moved page $4E0-$4F7: Object ASM Private Memory 6 to Mega Man IV:RAM map:$4E0-$4F7: Object ASM Private Memory 6: I didn't understand correctly the page naming yesterday
- 17:1317:13, 12 July 2015 diff hist 0 m Mega Man IV/RAM map/Object ASM Private Memory 7 MartsINY moved page $4F8-$50F: Object ASM Private Memory 7 to Mega Man IV:RAM map:$4F8-$50F: Object ASM Private Memory 7: I didn't understand correctly the page naming yesterday
- 17:1317:13, 12 July 2015 diff hist 0 m Mega Man IV/RAM map/Object ASM Private Memory 8 MartsINY moved page $510-$527: Object ASM Private Memory 8 to Mega Man IV:RAM map:$510-$527: Object ASM Private Memory 8: I didn't understand correctly the page naming yesterday
- 17:1317:13, 12 July 2015 diff hist 0 m Mega Man IV/RAM map/Sprite Flags MartsINY moved page $528-$53F: Sprite Flags to Mega Man IV:RAM map:$528-$53F: Sprite Flags: I didn't understand correctly the page naming yesterday
- 17:1317:13, 12 July 2015 diff hist 0 m Mega Man IV/RAM map/Invincibility Blink/Freeze Action Status MartsINY moved page $5B8-$5CF: Invincibility Blink / Freeze Action Status to Mega Man IV:RAM map:$5B8-$5CF: Invincibility Blink / Freeze Action Status: I didn't understand correctly the page naming yesterday
- 17:0917:09, 12 July 2015 diff hist +20 Mega Man 4/RAM map →Sprite/Object Arrays
- 17:0817:08, 12 July 2015 diff hist +280 Mega Man 4/RAM map →Sprite/Object Arrays
- 05:2405:24, 12 July 2015 diff hist +4 Mega Man IV/RAM map/Invincibility Blink/Freeze Action Status No edit summary
- 05:1205:12, 12 July 2015 diff hist +34 Mega Man IV/RAM map/Invincibility Blink/Freeze Action Status No edit summary
- 05:1105:11, 12 July 2015 diff hist +492 N Mega Man IV/RAM map/Invincibility Blink/Freeze Action Status Created page with "'''LSB to MSB''' {| border="1" cellpadding="3" | '''Bit''' || '''Function''' || Details |- | 0-6 || Frame Counter of Blink/Freeze || |- | 7 || Mode || [ 1 = Freeze Action, 0 =..."
- 05:0905:09, 12 July 2015 diff hist +8 Mega Man IV/RAM map/Sprite Flags No edit summary
- 05:0505:05, 12 July 2015 diff hist −15 Mega Man 4/RAM map →Sprite/Object Arrays
- 05:0405:04, 12 July 2015 diff hist −13 Mega Man 4/RAM map →Joypad Memory
- 05:0405:04, 12 July 2015 diff hist +2 Mega Man IV/RAM map/Sprite Flags No edit summary
- 05:0405:04, 12 July 2015 diff hist +9 Mega Man IV/RAM map/Sprite Flags No edit summary
- 05:0305:03, 12 July 2015 diff hist −17 Mega Man IV/RAM map/Sprite Flags No edit summary
- 05:0205:02, 12 July 2015 diff hist +1,205 N Mega Man IV/RAM map/Sprite Flags Created page with "'''LSB to MSB''' {| border="1" cellpadding="3" | '''Bit''' || '''Function''' || '''Details''' |- | 0-1 || Object Wall Bits || See note |- | 2 || 1=Invisible 0=Visible || |- | ..."
- 04:4804:48, 12 July 2015 diff hist +86 Mega Man 4/RAM map →Sprite/Object Arrays
- 04:4604:46, 12 July 2015 diff hist +52 N Mega Man IV/RAM map/Object ASM Private Memory 8 Created page with "$510 : Used to count energy depletion of Rush Marine"
- 04:4604:46, 12 July 2015 diff hist +31 N Mega Man IV/RAM map/Object ASM Private Memory 7 Created page with "$4F8 : Used. Purpose unknown???"
- 04:4604:46, 12 July 2015 diff hist +28 N Mega Man IV/RAM map/Object ASM Private Memory 6 Created page with "$4E0 : Flash Stopper Counter"
- 04:4604:46, 12 July 2015 diff hist +66 N Mega Man IV/RAM map/Object ASM Private Memory 5 Created page with "4C8 : Used with Pharaoh Shot (Object slot of loading Pharaoh Shot)"
- 04:4504:45, 12 July 2015 diff hist +63 N Mega Man IV/RAM map/Object ASM Private Memory 4 Created page with "$4B0 : Used with Rush Jet (Status if Megaman rides on Rush Jet)"
- 04:4504:45, 12 July 2015 diff hist −47 Object ASM Private Memory 4 No edit summary
- 04:4404:44, 12 July 2015 diff hist +235 N Mega Man IV/RAM map/Object ASM Private Memory 3 Created page with "498 : If value is 01, if Mega Man Vertical Speed is up, it does as if A is held even if it is not.<Br> Value can only be set next time Mega Man status is not 00.<Br> (used by ..."
- 04:4404:44, 12 July 2015 diff hist −221 Object ASM Private Memory 3 Replaced content with "page to delete"
- 04:4404:44, 12 July 2015 diff hist +28 N Mega Man IV/RAM map/Object ASM Private Memory 2 Created page with "$480 : Used. Purpose unknown"
- 04:4304:43, 12 July 2015 diff hist −13 Object ASM Private Memory 2 No edit summary
- 04:4304:43, 12 July 2015 diff hist +43 N Mega Man IV/RAM map/Object ASM Private Memory 1 Created page with "468 : Backup of $30 when MM is hit by enemy"
- 04:4304:43, 12 July 2015 diff hist −29 Object ASM Private Memory 1 No edit summary
- 04:4204:42, 12 July 2015 diff hist +117 Mega Man 4/RAM map →Sprite/Object Arrays
- 04:3904:39, 12 July 2015 diff hist +62 N Object ASM Private Memory 4 Created page with "4B0 : Used with Rush Jet (Status if Megaman rides on Rush Jet)"
- 04:3904:39, 12 July 2015 diff hist −4 Object ASM Private Memory 3 No edit summary
- 04:3904:39, 12 July 2015 diff hist +11 Object ASM Private Memory 3 No edit summary
- 04:3804:38, 12 July 2015 diff hist +228 N Object ASM Private Memory 3 Created page with "498 : If value is 01, if Mega Man Vertical Speed is up, it does as if A is held even if it is not. NValue can only be set next time Mega Man status is not 00. (used by Rush Co..."
- 04:2804:28, 12 July 2015 diff hist +27 N Object ASM Private Memory 2 Created page with "480 : Used. Purpose unknown"