Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
User contributions for MartsINY
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12 July 2015
- 04:4304:43, 12 July 2015 diff hist −13 Object ASM Private Memory 2 No edit summary
- 04:4304:43, 12 July 2015 diff hist +43 N Mega Man IV/RAM map/Object ASM Private Memory 1 Created page with "468 : Backup of $30 when MM is hit by enemy"
- 04:4304:43, 12 July 2015 diff hist −29 Object ASM Private Memory 1 No edit summary
- 04:4204:42, 12 July 2015 diff hist +117 Mega Man 4/RAM map →Sprite/Object Arrays
- 04:3904:39, 12 July 2015 diff hist +62 N Object ASM Private Memory 4 Created page with "4B0 : Used with Rush Jet (Status if Megaman rides on Rush Jet)"
- 04:3904:39, 12 July 2015 diff hist −4 Object ASM Private Memory 3 No edit summary
- 04:3904:39, 12 July 2015 diff hist +11 Object ASM Private Memory 3 No edit summary
- 04:3804:38, 12 July 2015 diff hist +228 N Object ASM Private Memory 3 Created page with "498 : If value is 01, if Mega Man Vertical Speed is up, it does as if A is held even if it is not. NValue can only be set next time Mega Man status is not 00. (used by Rush Co..."
- 04:2804:28, 12 July 2015 diff hist +27 N Object ASM Private Memory 2 Created page with "480 : Used. Purpose unknown"
- 04:2604:26, 12 July 2015 diff hist +43 N Object ASM Private Memory 1 Created page with "468 : Backup of $30 when MM is hit by enemy"
- 04:2604:26, 12 July 2015 diff hist +81 Mega Man IV/RAM map/Enemy Number in Level No edit summary
- 04:2004:20, 12 July 2015 diff hist +35 Mega Man IV/RAM map/Direction Bits No edit summary
- 04:1704:17, 12 July 2015 diff hist +718 N Mega Man IV/RAM map/Direction Bits Created page with "<Br> ::'''LSB to MSB''' ::{| border="1" cellpadding="3" | '''Bit''' || '''Function''' |- | 0-5 || Shape ID (Decides Height and Width setting of occupying space)...."
- 04:1104:11, 12 July 2015 diff hist +29 Mega Man IV/RAM map/Enemy Number in Level No edit summary
- 04:1004:10, 12 July 2015 diff hist +207 N Mega Man IV/RAM map/Enemy Number in Level Created page with "This is used to know if an enemy can reappear : each enemy as a unique ID in the level. When position where enemy is spawned appear in screen, it checks if the current enemy i..."
- 04:0804:08, 12 July 2015 diff hist −4 Mega Man IV/RAM map/Substance and Shape No edit summary
- 04:0804:08, 12 July 2015 diff hist +115 Mega Man IV/RAM map/Substance and Shape No edit summary
- 04:0604:06, 12 July 2015 diff hist +298 N Mega Man IV/RAM map/Substance and Shape Created page with "<Br> ::'''LSB to MSB''' ::{| border="1" cellpadding="3" | '''Bit''' || '''Function''' |- | 0 || Right |- | 1 || Left |- | 2 || Down (Not set when falling from gravity) |- | 3 ..."
- 03:5803:58, 12 July 2015 diff hist +1,012 Mega Man 4/RAM map →Sprite/Object Arrays
- 03:4603:46, 12 July 2015 diff hist 0 Mega Man 4/RAM map →Sprite/Object Arrays
- 03:4603:46, 12 July 2015 diff hist −710 Mega Man 4/RAM map No edit summary
- 03:4003:40, 12 July 2015 diff hist −139 Y Screen No edit summary
- 03:3703:37, 12 July 2015 diff hist +28 Y Screen No edit summary
- 03:3503:35, 12 July 2015 diff hist +166 N Y Screen Created page with "| $390-$3A7 || Y Screen || || $00 || On visible screen |- | || || || $01-$7F || On screen below visible screen |- | || || || $80-$FF || On screen above visible screen"
- 03:3503:35, 12 July 2015 diff hist +1,639 Mega Man 4/RAM map No edit summary
- 03:1903:19, 12 July 2015 diff hist +4 Mega Man 4/RAM map →Joypad Memory
- 03:1403:14, 12 July 2015 diff hist −45 Mega Man 4/RAM map No edit summary
- 03:1403:14, 12 July 2015 diff hist −161 Mega Man 4/RAM map No edit summary
- 02:5702:57, 12 July 2015 diff hist +40 Mega Man 4/RAM map →Joypad Memory
- 02:4002:40, 12 July 2015 diff hist +998 N Mega Man 4/RAM map Created page with "== Joypad Memory== '''RAM''' {| border="1" cellpadding="3" | '''RAM''' || '''Function''' || '''Description''' || '''Details''' |- | $14 || Joypad 1 - Button Push Bits || Bit..."