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  • *Data sizes should generally be shown in hexadecimal. In any case, it is best to explicitly state the format and convention used.
    3 KB (395 words) - 00:41, 7 April 2013
  • ...oop, is the projectile slot to create bullet in. Y is bullet type, in this case 0 is Mega Buster shots
    52 KB (8,335 words) - 14:27, 24 January 2024
  • ...egarding games, the same rule applies and exceptions should be made in the case of games that were not released in the United States; however, an English n
    15 KB (2,334 words) - 23:36, 22 February 2022
  • ...calculated, it is useless to use values greater than 38 (0x26), except in case these 100 standard values are modified. These are present at offset $010A3F
    5 KB (625 words) - 02:42, 24 January 2024
  • Bit 0 of Double byte is a case decider at c9ab, the rest of it is the number of bytes of the data to trans
    542 KB (72,039 words) - 19:10, 28 January 2024
  • ...read from MapSpriteSets. If the entry is $F8, that's Route 20 - a special case with a complex splitting. See its dedicated section.
    19 KB (2,577 words) - 02:42, 24 January 2024
  • ...o account yet. If a table has an odd number of entries, this is likely the case.
    8 KB (1,245 words) - 02:42, 24 January 2024
  • ...If the game is being run with 16KB or more of SRAM (as would often be the case with pirated games of the era), the SNES would map the two addresses to sep
    5 KB (798 words) - 03:09, 12 June 2024
  • *Data sizes should generally be shown in hexadecimal. In any case, it is best to explicitly state the format and convention used.
    4 KB (643 words) - 00:43, 27 June 2020
  • ...ed. These begin at 0x066B3E and end with 0x066F1E. All names are in upper case and contain no spaces with the exception of "Dr WILY" and the Genesis Unit
    3 KB (524 words) - 14:27, 24 January 2024
  • ...ple, a two-byte value might be used to index a 4000 element table. In that case, only values 0-3999 would be valid, and other values may cause the game to
    696 bytes (126 words) - 21:54, 20 November 2005
  • ...dialogue sprite to be used. It is probably intended to avoid crash in the case a dialogue script tries to use an unprogrammed Pokémon dialogue sprite.
    11 KB (1,871 words) - 02:42, 24 January 2024
  • ...ll.2, add the decimal values that correspond to the table entries. In this case, 1, 4, and 8. Setting offset 0x0099 to decimal 13 will give you those skill
    4 KB (675 words) - 19:11, 28 January 2024
  • The following text uses UPPER & lower case font, and while actual font/graphics is same, its position on PPUview is di
    6 KB (1,123 words) - 02:41, 24 January 2024
  • {{lc: <!--Lower case the result-->
    4 KB (371 words) - 00:50, 24 January 2024
  • Many games require multiple table files. In this case, it is generally preferable to place each table file under its own heading
    1 KB (240 words) - 15:28, 25 April 2013
  • bits 6-7 special case, >= 2 becomes 0, else AND result
    20 KB (2,881 words) - 21:20, 28 January 2024
  • ...moved from place to place. The fundamental hardware (or software, in the case of [[Emulator|emulators]]) that performs these calculations and relocations
    21 KB (3,466 words) - 02:22, 23 October 2018
  • C0/3D78: 3A DEC A [Decrement the accumulator just in case]
    873 KB (159,215 words) - 05:37, 19 October 2018
  • Roman Characters (This game only has upper-case): 0x8A through 0xA4
    7 KB (865 words) - 02:55, 29 January 2024
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