Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
Dragon Dance
Jump to navigation
Jump to search
Dragon Dance |
---|
Developer: Natsume Co ROM map RAM map Text table |
Dragon Dance | |
Internal Name | DRAGONDANCE |
Region Code | 0x01 - Non-Japanese |
Type | 0x80 - GB and GBC |
SGB Support | 0x03 - Yes |
Cartridge Type | 0x19 - MBC5[[Category:0x19 - MBC5 Game Boy games]] |
License Code | 4Z - Crave |
ROM Size | 0x03 - 2 MBit (16 banks)[[Category:Game Boy games of 0x03 - 2 MBit (16 banks) ROM size]] |
ROM Checksum | 0x49E0 |
SRAM Size | 0x00 - None[[Category:Game Boy games of 0x00 - None SRAM size]] |
Header Checksum | 0x64 |
Also known as Pocket Color Block in Japan.
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
Sub-pages
ROM map |
RAM map |
Text table |