Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
Mother 3/Arrangements
< Mother 3
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Overview
MOTHER 3 uses several different arrangement formats, which are described on this page.
Standard
The standard format uses the same format as the GBA's standard tilemap. Each tile uses 16 bits:
- Bits 00-09 (0x03FF) = Tile number
- Bits 0A-0A (0x0400) = Horizontal flip
- Bits 0B-0B (0x0800) = Vertical flip
- Bits 0C-0F (0xF000) = Palette number (ignored in 256-color mode)