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Balloon Fight (NES)/RAM map
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The following article is a RAM map for Balloon Fight (NES).
Data for "Balloon Fight (JU) [!].nes". Incomplete.
Table
RAM | Information | 0x0019 | counter | at title screen, when this turns FF->00, the demo starts |
---|---|---|---|---|
0x00F9/C | p1 audio | seems to be some kind of player 1 audio thing | ||
0x0078/F | sprite | 1 for upward thrust (you can still move upwards when this is 0), 0 for no thrust, 3 for on the floor, 2 for walking left or right, 4 for breaking | ||
0x0090 | coord x | x coordinate of player 2 | ||
0x0091 | coord x | x coordinate of player 1 | ||
0x0092/8 | coord x | x coordinates of players (max 8 i guess) | ||
0x0099 | coord y | y coordinate of player 2 | ||
0x009B | coord y | y coordinate of player 1 | ||
0x009C/F | coord y | y coordinates of players (synced with x coords :) | ||
0x0400/F | speed | something with the speed... | ||
0x0410/2F | speed | speed as well..? | ||
0x0408/F | heading | y direction of y speed | ||
0x0490/1 | coord x | spark x | ||
0x04A4/5 | coord y | spark y | ||
0x051C/D | speed | spark speed | ||
0x0530/1 | sprite | spark image |
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |