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Dig Dug (NES, Famicom Disk System)/RAM map
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The following article is a RAM map for Dig Dug (NES, Famicom Disk System).
RAM | Function | Detail |
---|---|---|
0x0014 | Currently active player | |
0x0023 | Game paused | 0 =no, 1 =yes
|
0x0024 | Number of players | |
0x0045 | Attract mode flag | |
0x0060 | Lives | for current active player |
0x0061 | Number of remaining enemies | for current active player |
0x006E | Level | for current active player |
0x006F | Number of rocks dropped | for current active player |
0x0080 | Lives | for current inactive player |
0x0081 | Number of remaining enemies | for current inactive player |
0x008E | Level | for current inactive player |
0x008F | Number of rocks dropped | for current inactive player |
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
Internal Data for Dig Dug (NES, Famicom Disk System)
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