Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
Super Mario Bros. 2 (NES)
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Super Mario Bros. 2 | |
Mapper No. | 4 |
Mapper Name | [[Nintendo MMC3]][[Category:NES games using the Nintendo MMC3 mapper]] |
PRG-ROM Pages | 8 x 16kB |
CHR-ROM Pages | 16 x 8kB |
Mirroring | Horizontal |
4-Screen Mirroring | No |
SRAM Enabled | No |
Utilities
Hacks
Translations
Information
Miscellaneous
- 0x01FB05 - Last frame used before the looping animations, can be used to expand or decrease the number of frames in order to have more fluid animations or have more space for other graphics. Super Mario Bros. 2 only uses seven of the eight animations provided because this byte, which explains the sudden change in graphics, most noticeably the Albatross.
Known Dumps
- Doki Doki Panic (J)
- Super Mario Bros. 2 (Prototype)
- Super Mario Bros. 2 (E) [!]
- Super Mario Bros. 2 (PC10)
- Super Mario Bros. 2 (U) (PRG0) [!]
- Super Mario Bros. 2 (U) (PRG1) [!]
- Super Mario USA (J)
External Links
- Super Mario Bros. 2 maps at NESMaps