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Kirby's Adventure/Notes
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Enemy Data Format
- 1 byte - # of screens
- 1 byte - ???
- [# of screens] bytes - enemy count up to that screen (last is total # of enemies)
- [# of enemies] bytes - location (horiz/vert)
- [# of enemies] bytes - type (see Enemies)
Example:
- 04 01 00 05 08 0A E8 78 94 94 37 D7 37 67 13 B7 04 00 50 50 04 00 56 0F 50 24
- 04 / 01 / 00 05 08 0A
- / / E8 78 94 94 37 / D7 37 67 / 13 B7
- / / 04 00 50 50 04 / 00 56 0F / 50 24
- First screen has 0 enemies, 0 total
- Second screen has 5 enemies, 5 total (1 Waddle Dee, 2 Waddle Doos, 2 Bronto Burts)
- Third screen has 3 enemies, 8 total (1 Waddle Dee, 1 Bronto Burt, 1 Sparky)
- Fourth screen has 2 enemies, 10 total (1 Bronto Burt, 1 Hothead)
Powers
Used in RAM $05E3
- 00 = Fire
- 01 = Spark
- 02 = Cutter
- 03 = Sword
- 04 = Fireball
- 05 = Laser
- 06 = Mike
- 07 = Wheel
- 08 = Hammer
- 09 = Parasol
- 0A = Sleep
- 0B = Needle
- 0C = Ice
- 0D = Freeze
- 0E = Hi-Jump
- 0F = Beam
- 10 = Stone
- 11 = Ball
- 12 = Tornado
- 13 = Crash
- 14 = Light
- 15 = Back Drop
- 16 = Throw
- 17 = U.F.O.
- 18 = Star Rod
- 19 = Bye Bye
- 1A-FF = Normal (game uses FF)
Kirby State
Used in RAM $62C7
- 00-01 = stand - normal
- 02-03 = blink
- 04-05 = stand - slope - small left
- 06-07 = stand - slope - small right
- 08-09 = stand - large slope left
- 0A-0B = stand - large slope right
- 0C-0D = flatten - up
- 0E-0F = flatten - right
- 10-11 = flatten - left
- 12-13 = walk - normal 1
- 14-15 = walk - normal 2
- 16-17 = walk - normal 3
- 18-19 = walk - slope 1
- 1A-1B = walk - slope 2
- 1C-1D = walk - slope 3
- 1E-1F = slope slide 1
- 20-21 = slope slide 2
- 22-23 = jump
- 24-25 = fall
- 26-27 = flip
- 28-29 = [slide?]
- 2A-2B = [jump?]
- 2C-2D = [fall?]
- 2E-2F = duck - normal
- 30-31 = duck - slope - small left
- 32-33 = duck - slope - small right
- 34-35 = duck - large slope left
- 36-37 = duck - large slope right
- 38-39 = slide
- 3A-3B = swim - side 1
- 3C-3D = swim - side 2
- 3E-3F = swim - side 3
- 40-41 = swim - side 4
- 42-43 = swim - up 1
- 44-45 = swim - up 2
- 46-47 = swim - up 3
- 48-49 = swim - down
- 4A-4B = inflate 1
- 4C-4D = inflate 2
- 4E-4F = inflate 3
- 50-51 = inflate 4
- 52-53 = fly 1
- 54-55 = fly 2
- 56-57 = water spray - side 1
- 58-59 = water spray - side 2
- 5A-5B = water spray - side 3
- 5C-5D = water spray - side 4
- 5E-5F = water spray - side 5
- 60-61 = water spray - side 6
- 62-63 = [water spray?]
- 64-65 = [water spray?]
- 66-67 = [water spray?]
- 68-69 = [water spray?]
- 6A-6B = [water spray?]
- 6C = climb - up 1
- 6D = climb - up 2
- 6E = climb - down 1
- 6F = climb - down 2
- 70 = water spray - up 1
- 71 = water spray - up 2
- 72 = water spray - up 3
- 73 = water spray - up 4
- 74 = water spray - up 5
- 75 = water spray - down 1
- 76 = water spray - down 2
- 77 = water spray - down 3
- 78 = water spray - down 4
- 79 = water spray - down 5
Tile Attributes
- 00 = background (normal)
- 01 = wind (up) - slow *unused*
- 02 = wind (up) - medium *unused*
- 03 = wind (up) - fast
- 04 = wind (right) - slow *unused*
- 05 = wind (right) - medium
- 06 = wind (right) - fast
- 07 = wind (down) - slow *unused*
- 08 = wind (down) - medium *unused*
- 09 = wind (down) - fast
- 0A = wind (left) - slow *unused*
- 0B = wind (left) - medium *unused*
- 0C = wind (left) - fast *unused*
- 0D = solid (normal)
- 0E = two-way platform (normal)
- 0F = one-way platform (normal)
- 10 = slope (normal) - large left
- 11 = slope (normal) - large right
- 12 = slope (normal) - small left (low)
- 13 = slope (normal) - small left (high)
- 14 = slope (normal) - small right (low)
- 15 = slope (normal) - small right (high)
- 16 = slope (normal) - [small left (ceiling)?]
- 17 = slope (normal) - [small right (ceiling)?]
- 1A = solid (half-height) - left *not implemented*
- 1B = solid (half-height) - right *not implemented*
- 1C = star block
- 1D = solid (breakable) - weak
- 1E = solid (breakable) - strong
- 1F = solid (breakable) - [strong?] *unused*
- 20 = bomb block
- 21 = solid (exploding)
- 22 = [ladder?]
- 23 = ladder
- 24 = spikes
- 25 = solid (post)
- 27 = [background (fuse)]
- 28 = [door (normal)]
- 30 = water
- 31 = current (up) - slow *unused*
- 32 = current (up) - medium *unused*
- 33 = current (up) - fast
- 34 = current (right) - slow
- 35 = current (right) - medium
- 36 = current (right) - fast
- 37 = current (down) - slow
- 38 = current (down) - medium
- 39 = current (down) - fast
- 3A = current (left) - slow
- 3B = current (left) - medium
- 3C = current (left) - fast
- 3D = solid (water)
- 3E = two-way platform (water) *unused*
- 3F = one-way platform (water)
- 40 = slope (water) - large left *unused*
- 41 = slope (water) - large right *unused*
- 42 = slope (water) - small left (low) *unused*
- 43 = slope (water) - small left (high) *unused*
- 44 = slope (water) - small right (low) *unused*
- 45 = slope (water) - small right (high) *unused*
- 46 = slope (water) - large left (ceiling) *unused*
- 47 = slope (water) - large right (ceiling) *unused*
- 4C = [solid (breakable, water?) (stays solid?)] *unused*
- 4D = [solid (breakable, water?) (stays solid?)] *unused*
- 4E = [solid (breakable, water?) - strong] *unused*
- 4F = [solid (breakable, water?) - strong] *unused*
- 50 = [solid (exploding, water?) (stays solid?)] *unused*
- 51 = [???] *unused*
- 52 = [??? (water)] *unused*
- 53 = [??? (water)]
- 54 = spikes (water)
- 55 = [???] *unused*
- 56 = [??? (water)] *unused*
- 57 = [??? (water)] *unused*
- 58 = [door (water)]
- 59 = [??? (water)] *unused*
- 60 = solid (ice)
- 61 = [one-way platform (ice) - DOWN???] *unused*
- 62 = [solid (ice)?]
- 63 = slope (ice) - large left
- 64 = slope (ice) - large right
- 65 = slope (ice) - small left (low)
- 66 = slope (ice) - small left (high)
- 67 = slope (ice) - small right (low)
- 68 = slope (ice) - small right (high)
- 69 = slope (ice) - large left (ceiling)
- 6A = slope (ice) - large right (ceiling)
- 6B = [??? (ice)] *unused*
- 6C = [??? (ice)] *unused*
- 6D = [??? (ice)] *unused*
- 6E = [??? (ice)] *unused*
- 6F = [solid (breakable, ice) - weak?] *unused*
- 70 = solid (breakable, ice) - weak
- 71 = solid (breakable, ice) - strong
- 72 = [spikes (ice)]
- 73 = [solid (exploding, ice)]
- 74 = [solid (ice)]
- 75 = ladder (ice)
- 76 = [background (breakable)]
- 77 = background (exploding)
- 78 = [water (breakable)] *unused*
- 79 = solid (fuse) - upper-left
- 7A = solid (fuse) - horizontal
- 7B = solid (fuse) - upper-right
- 7C = solid (fuse) - vertical
- 7D = solid (fuse) - lower-left
- 7E = solid (fuse) - lower-right
- 81 = [background?]
- B1 = [top of ladder?]
- B2 = [background?]
- B3 = [background?]
- D1 = [background?]
- D4 = [background?]
- D8 = [background?]
- DA = [background?]
- E0 = [background?]
- EC = [background?]
- F0 = [background?]
- FF = background (normal)
Enemies
- 00 = Waddle Dee [walking?] - slow
- 01 = Waddle Dee [walking?] - medium
- 02 = Waddle Dee [walking?] - fast
- 03 = Waddle Dee [walking?] - very fast
- 04 = Waddle Doo - slow
- 05 = Waddle Doo - medium
- 06 = Waddle Doo - fast
- 07 = Waddle Doo - very fast
- 08 = Shotzo (aiming) - slow
- 09 = Shotzo (aiming) - medium
- 0A = Shotzo (aiming) - fast
- 0B = Shotzo (aiming) - very fast
- 0C = Shotzo (3-shot) - up
- 0D = Shotzo (3-shot) - right
- 0E = Shotzo (3-shot) - left
- 0F = Sparky - slow
- 10 = Sparky - fast
- 11 = Poppy Bros. Jr. (normal) - slow
- 12 = Poppy Bros. Jr. (normal) - medium
- 13 = Poppy Bros. Jr. (normal) - fast
- 14 = Poppy Bros. Jr. (apple) - slow
- 15 = Poppy Bros. Jr. (apple) - medium
- 16 = Poppy Bros. Jr. (apple) - fast
- 17 = Poppy Bros. Jr. (tomato) - slow
- 18 = Poppy Bros. Jr. (tomato) - medium *unused*
- 19 = Poppy Bros. Jr. (tomato) - fast *unused*
- 1A = Laser Ball - slow
- 1B = Laser Ball - medium
- 1C = Laser Ball - fast
- 1D = Fish (homing) - slow
- 1E = Fish (homing) - fast
- 1F = [Fish] *unused*
- 20 = Fish (horizontal)
- 21 = Fish (jumping)
- 22 = Bounder - ???
- 23 = Bounder - ???
- 24 = Hothead - ???
- 25 = Hothead - ???
- 26 = Parasol Waddle Doo (held)
- 27 = Parasol Waddle Dee (held)
- 28 = Parasol Waddle Doo (flying)
- 29 = Parasol Waddle Dee (flying)
- 2A = Parasol Shotzo (flying)
- 2B = Parasol Waddle Doo (homing)
- 2C = Parasol Waddle Dee (homing)
- 2D = Parasol Shotzo (homing)
- 2E = Blade Knight / Sword Knight
- 2F = Bubbles - slow
- 30 = Bubbles - fast
- 31 = Noddy - slow
- 32 = Noddy - fast
- 33 = Coner - slow
- 34 = Coner - fast
- 35 = Tomato
- 36 = 1-up
- 37 = Lollipop
- 38 = Waddle Dee [walking?] - slow
- 39 = Waddle Dee [walking?] - medium
- 3A = Waddle Dee [walking?] - fast
- 3B = Waddle Dee [walking?] - very fast
- 3C = Waddle Dee (jumping) - slow
- 3D = Waddle Dee (jumping) - medium
- 3E = Waddle Dee (jumping) - fast
- 3F = Waddle Dee (jumping) - very fast
- 40 = Bomber
- 41 = Flamer (peaceful) - slow
- 42 = Flamer (peaceful) - medium *unused*
- 43 = Flamer (peaceful) - fast
- 44 = Twister - ???
- 45 = Twister - ???
- 46 = Twister - ???
- 47 = Flamer (attacking) - slow
- 48 = Flamer (attacking) - medium
- 49 = Metaknight w/Lollipop
- 4A = Squid (walking) - slow
- 4B = Squid (walking) - fast
- 4C = Squid (appearing)
- 4D = Squid (flying) - slow
- 4E = Squid (flying) - fast *unused*
- 4F = Coconut - fast left
- 50 = Bronto Burt (up/down straight) - slow
- 51 = Bronto Burt (up/down straight) - fast
- 52 = Bronto Burt (up/down homing) - slow
- 53 = Bronto Burt (up/down homing) - fast *unused*
- 54 = Bronto Burt (dropping in) - slow
- 55 = Bronto Burt (dropping in) - fast
- 56 = Bronto Burt (up diagonal) - slow
- 57 = Bronto Burt (up diagonal) - fast
- 58 = Bronto Burt (homing) - slow
- 59 = Bronto Burt (homing) - fast
- 5A = Bronto Burt (waiting) - ???
- 5B = Bronto Burt (waiting) - ???
- 5C = Glunk (not shooting)
- 5D = Glunk (shooting)
- 5E = Coconut - slow left
- 5F = Coconut - slow right
- 60 = Slippy - slow
- 61 = Slippy - fast
- 62 = Starman (walking) - slow
- 63 = Starman (walking) - fast *unused*
- 64 = Starman (peaceful)
- 65 = Starman (flying) - slow
- 66 = Starman (flying) - fast *unused*
- 67 = Sir Kibble (stationary) - ???
- 68 = Sir Kibble (stationary) - ???
- 69 = Sir Kibble (walking) - ???
- 6A = Sir Kibble (walking) - ???
- 6B = Kabu (jumping) - slow
- 6C = Kabu (jumping) - fast
- 6D = Kabu (vanishing) - ???
- 6E = Kabu (vanishing) - ???
- 6F = Kabu (sliding)
- 70 = Gordo (hovering)
- 71 = Gordo (vertical) - slow
- 72 = Gordo (vertical) - fast
- 73 = Gordo (horizontal) - slow
- 74 = Gordo (horizontal) - fast
- 75 = Gordo (vertical oscillating)
- 76 = Scarfy (hovering) - slow
- 77 = Scarfy (hovering) - fast
- 78 = Scarfy (dropping in, left) - slow *unused*
- 79 = Scarfy (dropping in, left) - fast *unused*
- 7A = Scarfy (dropping in, right) - slow
- 7B = Scarfy (dropping in, right) - fast
- 7C = Scarfy (rising in, left) - slow *unused*
- 7D = Scarfy (rising in, left) - fast *unused*
- 7E = Scarfy (rising in, right) - slow
- 7F = Scarfy (rising in, right) - fast *unused*
- 80 = [Knight battle]
- 81 = [Knight battle] *unused*
- 82 = [Knight battle]
- 83 = [Knight battle]
- 84 = [Knight battle]
- 85 = [Knight battle]
- 86 = [Knight battle] *unused*
- 87 = [Knight battle] *unused*
- 88 = Wheelie - slow
- 89 = Wheelie - fast
- 8A = Wheelie - [slow?]
- 8B = [Knight battle?] *unused*
- 8C = [Knight battle?] *unused*
- 8D = [Knight battle?] *unused*
- 8E = [Knight battle?] *unused*
- 8F = [nothing?] *unused*
- 90 = Rocky
- 91 = Pep Drink
- 92 = U.F.O.
- 93 = Cool Spook
- 94 = Pengy - slow
- 95 = Pengy - fast
- 96 = Broom Hatter
- 97 = Chilly - slow
- 98 = Chilly - fast
- 99 = Cappy
- 9A = Spiny - slow
- 9B = Spiny - fast
- 9C = Twizzy (up/down straight) - slow
- 9D = Twizzy (up/down straight) - fast
- 9E = Twizzy (up/down homing) - slow
- 9F = Twizzy (up/down homing) - fast
- A0 = Twizzy (dropping in) - slow
- A1 = Twizzy (dropping in) - fast *unused*
- A2 = Twizzy (up diagonal) - slow *unused*
- A3 = Twizzy (up diagonal) - fast *unused*
- A4 = Twizzy (homing) - slow
- A5 = Twizzy (homing) - fast
- A6 = Twizzy (waiting) - ???
- A7 = Twizzy (waiting) - ???
- A8 = Twizzy (jumping)
- A9 = Twizzy (hopping, homing) - slow *unused*
- AA = Twizzy (hopping, homing) - fast *unused*
- AB = Twizzy (hovering)
- AC = Coconut - fast right
- AD-AF = [nothing?] *unused*
- B0 = Mr. Frosty - slow
- B1 = Mr. Frosty - fast
- B2 = Bonkers - slow
- B3 = Bonkers - fast
- B4 = Grand Wheelie - slow
- B5 = Grand Wheelie - fast
- B6 = Bugzzy - slow
- B7 = Bugzzy - fast
- B8 = Rolling Turtle - slow
- B9 = Rolling Turtle - fast
- BA = Mr. Tick Tock - slow
- BB = Mr. Tick Tock - fast
- BC = Poppy Bros. Sr. - slow
- BD = Poppy Bros. Sr. - fast
- BE = Fire Lion - slow
- BF = Fire Lion - fast
- C0-CF = [nothing?] *unused*
- D0 = Whispy Woods
- D1 = [nothing?] *unused*
- D2 = Paint Roller
- D3 = Mr. Shine & Mr. Bright
- D4 = Heavy Mole
- D5 = Kracko
- D6 = [nothing?] *unused*
- D7 = Metaknight
- D8 = King Dedede
- D9 = Nightmare Orb
- DA = Nightmare Wizard
- DB-DF = [nothing?] *unused*
- E0 = Museum - Sparky *unused*
- E1 = Museum - Laser Ball
- E2 = Museum - Hothead
- E3 = Museum - Flamer *unused*
- E4 = Museum - Blade Knight
- E5 = Museum - Bubbles
- E6 = Museum - Noddy
- E7 = Museum - Starman
- E8 = Museum - Sir Kibble *unused*
- E9 = Museum - Twister
- EA = Museum - Wheelie
- EB = Museum - [Hammer] *unused* - what should this look like???
- EC = Museum - Rocky
- ED = Museum - Spiny *unused*
- EE = Museum - Pengy *unused*
- EF = Museum - Chilly *unused*
- F0 = Warp Star - Level 1
- F1 = Warp Star - Level 2
- F2 = Warp Star - Level 3
- F3 = Warp Star - Level 4
- F4 = Warp Star - Level 5
- F5 = Warp Star - Level 6
- F6 = Warp Star - Level 7
- F7 = Warp Star
- F8 = [Warp Star] *unused*
- F9 = Cannon
- FA = [Cannon] *unused*
- FB = Fuse
- FC-FD = [nothing?] *unused*
- FE = Secret Switch - Floor
- FF = Secret Switch - Ceiling *unused*
Rooms
Used to select map/enemy/tileset data (see ROM)
Stages are listed as Level-Stage rRoom. For example, "7-2 r15" is the 15th room in Level 7, Stage 2.
- 0-00 = Level 1 Map
- 0-01 = Level 2 Map
- 0-02 = Level 3 Map
- 0-03 = Level 4 Map
- 0-04 = Level 5 Map
- 0-05 = Level 6 Map
- 0-06 = Level 7 Map
- 0-07 = Debug Level Select *unused*
- 0-08 = Boss 1 (Whispy Woods)
- 0-09 = Boss 2 (Paint Roller)
- 0-0A = Boss 3 (Mr. Shine & Mr. Bright)
- 0-0B = Boss 4 (Kracko)
- 0-0C = Boss 5 (Heavy Mole)
- 0-0D = Boss 5 end
- 0-0E = Boss 7 (King Dedede)
- 0-0F = Boss 8 part 1 (Nightmare Orb)
- 0-10 = Boss 8 part 2 (Nightmare Wizard)
- 0-11 = Ending - space
- 0-12 = Ending - fountain (one screen)
- 0-13 = Ending - fountain (w/sky)
- 0-14 = [Museum 1/6 template?] *unused*
- 0-15 = [Museum 2/4 template?] *unused*
- 0-16 = [Museum 3 template?] *unused*
- 0-17 = [Museum 5 template?] *unused*
- 0-18 = Museum 1
- 0-19 = Museum 2
- 0-1A = Museum 3
- 0-1B = Museum 4
- 0-1C = Museum 5
- 0-1D = Museum 6
- 0-1E = Warp Star Station 1
- 0-1F = Warp Star Station 2
- 0-20 = Warp Star Station 3
- 0-21 = Warp Star Station 4
- 0-22 = Warp Star Station 5
- 0-23 = Warp Star Station 6
- 0-24 = Warp Star Station 7
- 0-25 = Arena 2 (Mr. Frosty)
- 0-26 = Arena 3 (Grand Wheelie)
- 0-27 = Arena 4 (Bugzzy)
- 0-28 = Arena 5 (Bonkers)
- 0-29 = Arena 6 (Fire Lion)
- 0-2A = Launcher Bonus
- 0-2B = 1-1 r1
- 0-2C = 1-1 r2
- 0-2D = 1-1 r3
- 0-2E = 1-1 r4
- 0-2F = 1-2 r1
- 0-30 = 1-2 r2
- 0-31 = 1-2 r3
- 0-32 = 1-2 r4
- 0-33 = 1-2 r5
- 0-34 = 1-2 r6
- 0-35 = 1-3 r1
- 0-36 = 1-3 r2
- 0-37 = 1-3 r3
- 0-38 = 1-3 r4
- 0-39 = 1-4 r1
- 0-3A = 1-4 r2
- 0-3B = 1-4 r3
- 0-3C = 1-4 r4
- 0-3D = 6-1 r1
- 0-3E = 6-1 r2
- 0-3F = 6-1 r3
- 0-40 = 6-1 r4
- 0-41 = 6-1 r5
- 0-42 = 6-1 r6
- 0-43 = 6-2 r1
- 0-44 = 6-2 r2
- 0-45 = 6-2 r3
- 0-46 = 6-2 r4
- 0-47 = 6-2 r5
- 0-48 = 6-2 r6
- 0-49 = 6-2 r7
- 0-4A = 6-3 r1
- 0-4B = 6-3 r2
- 0-4C = 6-3 r3
- 0-4D = 6-3 r4
- 0-4E = 6-3 r5
- 0-4F = 6-3 r6
- 0-50 = 6-3 r7
- 0-51 = 6-3 r8
- 0-52 = 6-3 r9
- 0-53 = 6-3 r10
- 0-54 = 6-3 r11
- 0-55 = 6-3 r12
- 0-56 = 6-4 r1
- 0-57 = 6-4 r2
- 0-58 = 6-4 r3
- 0-59 = 6-4 r4
- 0-5A = 6-4 r5
- 0-5B = 6-4 r6
- 0-5C = 6-5 r1
- 0-5D = 6-5 r2
- 0-5E = 6-5 r3
- 0-5F = 6-5 r4
- 0-60 = 6-5 r5
- 0-61 = 6-6 r1
- 0-62 = 6-6 r2
- 0-63 = 6-6 r3
- 0-64 = 6-6 r4
- 0-65 = 6-6 r5
- 0-66 = 6-6 r6
- 0-67 = 6-6 r7
- 0-68 = 6-6 r8
- 0-69 = 6-6 r9
- 0-6A = 6-6 r10
- 0-6B = 6-6 r11
- 0-6C = Boss 6 (Metaknight)
- 0-6D = 7-1 r1
- 0-6E = 7-1 r2
- 0-6F = 7-1 r3
- 0-70 = 7-1 r4
- 0-71 = 7-2 r1
- 0-72 = 7-2 r2
- 0-73 = 7-2 r3
- 0-74 = 7-2 r4
- 0-75 = 7-2 r5
- 0-76 = 7-2 r6
- 0-77 = 7-2 r7
- 0-78 = 7-2 r8
- 0-79 = 7-2 r9
- 0-7A = 7-2 r10
- 0-7B = 7-2 r11
- 0-7C = 7-2 r12
- 0-7D = 7-2 r13
- 0-7E = 7-2 r14
- 0-7F = 7-2 r15 *unused*
- 0-80 = 7-2 r16 *unused*
- 0-81 = 7-2 r17 *unused*
- 0-82 = 7-2 r18 *unused*
- 0-83 = 7-2 r19 *unused*
- 0-84 = 7-2 r20 *unused*
- 0-85 = 7-2 r21
- 0-86 = 7-2 r22
- 0-87 = 7-2 r23
- 0-88 = 7-2 r24
- 0-89 = 7-2 r25
- 0-8A = 7-2 r26
- 0-8B = 7-2 r27
- 0-8C = 7-2 r28
- 0-8D = 7-2 r29
- 0-8E = 7-2 r30
- 0-8F = 7-2 r31
- 0-90 = 7-3 r1
- 0-91 = 7-3 r2
- 0-92 = 7-3 r3
- 0-93 = 7-3 r4
- 0-94 = 7-4 r1
- 0-95 = 7-4 r2
- 0-96 = 7-4 r3
- 0-97 = 7-4 r4
- 0-98 = 7-4 r5
- 0-99 = 7-4 r6
- 0-9A = 7-6 r1
- 0-9B = 7-6 r2
- 0-9C = 7-6 r3
- 0-9D = 7-6 r4
- 0-9E = 7-6 r5
- 0-9F = 7-6 r6
- 0-A0 = 7-6 r7
- 0-A1 = 7-6 r8
- 0-A2 = 7-6 r9
- 0-A3 = 7-5 r1
- 0-A4 = 7-5 r2
- 0-A5 = 7-5 r3
- 0-A6 = 7-5 r4
- 0-A7 = 7-5 r5
- 0-A8 = Debug Area *unused*
- 0-A9 = 2-1 r1
- 0-AA = 2-1 r2
- 0-AB = 2-1 r3
- 0-AC = 2-1 r4
- 0-AD = 2-2 r1
- 0-AE = 2-2 r2
- 0-AF = 2-2 r3
- 0-B0 = 2-2 r4
- 0-B1 = 2-2 r5
- 0-B2 = 2-3 r1
- 0-B3 = 2-3 r2
- 0-B4 = 2-3 r3
- 0-B5 = 2-3 r4
- 0-B6 = 2-3 r5
- 0-B7 = 2-3 r6
- 0-B8 = 2-4 r1
- 0-B9 = 2-4 r2
- 0-BA = 2-4 r3
- 0-BB = 2-4 r4
- 0-BC = 2-4 r5
- 0-BD = 2-4 r6
- 0-BE = 2-4 r7
- 0-BF = 2-5 r1
- 0-C0 = 2-5 r2
- 0-C1 = 2-5 r3
- 0-C2 = 2-5 r4
- 0-C3 = 2-5 r5
- 0-C4 = 2-5 r6
- 0-C5 = 2-5 r7
- 0-C6 = 3-1 r1
- 0-C7 = 3-1 r2
- 0-C8 = 3-1 r3
- 0-C9 = 3-1 r4
- 0-CA = 3-1 r5
- 0-CB = 3-1 r6
- 0-CC = 3-2 r1
- 0-CD = 3-2 r2
- 0-CE = 3-2 r3
- 0-CF = 3-2 r4
- 0-D0 = 3-2 r5
- 0-D1 = 3-2 r6
- 0-D2 = 3-2 r7
- 0-D3 = 3-3 r1
- 0-D4 = 3-3 r2
- 0-D5 = 3-3 r3
- 0-D6 = 3-3 r4
- 0-D7 = 3-3 r5
- 0-D8 = 3-4 r1
- 0-D9 = 3-4 r2
- 0-DA = 3-4 r3
- 0-DB = 3-4 r4
- 0-DC = 3-4 r5
- 0-DD = 3-4 r6
- 0-DE = 3-5 r1
- 0-DF = 3-5 r2
- 0-E0 = 3-5 r3
- 0-E1 = 3-5 r4
- 0-E2 = 3-5 r5
- 0-E3 = 3-6 r1
- 0-E4 = 3-6 r2
- 0-E5 = 3-6 r3
- 0-E6 = 3-6 r4
- 0-E7 = 3-6 r5
- 0-E8 = 3-6 r6
- 0-E9 = 3-6 r7
- 0-EA = 3-6 r8
- 0-EB = 3-6 r9
- 0-EC = 4-1 r1
- 0-ED = 4-1 r2
- 0-EE = 4-1 r3
- 0-EF = 4-1 r4
- 0-F0 = 4-1 r5
- 0-F1 = 4-1 r6
- 0-F2 = 4-2 r1
- 0-F3 = 4-2 r2
- 0-F4 = 4-2 r3
- 0-F5 = 4-2 r4
- 0-F6 = 4-2 r5
- 0-F7 = 4-2 r6
- 0-F8 = 4-3 r1
- 0-F9 = 4-3 r2
- 0-FA = 4-3 r3
- 0-FB = 4-3 r4
- 0-FC = 4-3 r5
- 0-FD = 4-3 r6
- 0-FE = 4-3 r7
- 0-FF = 4-4 r1
- 1-00 = 4-4 r2
- 1-01 = 4-4 r3
- 1-02 = 4-4 r4
- 1-03 = 4-4 r5
- 1-04 = 4-5 r1
- 1-05 = 4-5 r2
- 1-06 = 4-5 r3
- 1-07 = 4-5 r4
- 1-08 = 4-5 r5
- 1-09 = 4-5 r6
- 1-0A = 4-5 r7
- 1-0B = 4-6 r1
- 1-0C = 4-6 r2
- 1-0D = 4-6 r3
- 1-0E = 4-6 r4
- 1-0F = 4-6 r5
- 1-10 = 4-6 r6
- 1-11 = 5-1 r1
- 1-12 = 5-1 r2
- 1-13 = 5-1 r3
- 1-14 = 5-1 r4
- 1-15 = 5-1 r5
- 1-16 = 5-2 r1
- 1-17 = 5-2 r2
- 1-18 = 5-2 r3
- 1-19 = 5-2 r4
- 1-1A = 5-2 r5
- 1-1B = 5-2 r6
- 1-1C = 5-2 r7
- 1-1D = 5-3 r1
- 1-1E = 5-3 r2
- 1-1F = 5-3 r3
- 1-20 = 5-3 r4
- 1-21 = 5-3 r5
- 1-22 = 5-3 r6
- 1-23 = 5-4 r1
- 1-24 = 5-4 r2
- 1-25 = 5-4 r3
- 1-26 = 5-4 r4
- 1-27 = 5-4 r5
- 1-28 = 5-4 r6
- 1-29 = 5-4 r7
- 1-2A = 5-5 r1
- 1-2B = 5-5 r2
- 1-2C = 5-5 r3
- 1-2D = 5-5 r4
- 1-2E = 5-5 r5
- 1-2F = 5-5 r6
- 1-30 = 5-5 r7
- 1-31 = 5-6 r1
- 1-32 = 5-6 r2
- 1-33 = 5-6 r3
- 1-34 = 5-6 r4
- 1-35 = 5-6 r5
- 1-36 = [Museum?] *unused*
- 1-37 = [Arena (Mr. Frosty)] *unused*
- 1-38 = Demo
- 1-39 = Debug Battle - Bugzzy *unused*
- 1-3A = Debug Battle - Poppy Bros Sr. *unused*
- 1-3B = Debug Battle - Rolling Turtle *unused*
- 1-3C = Debug Battle - Mr. Tick Tock *unused*
- 1-3D = Debug Knight Battle 1 *unused*
- 1-3E = Debug Knight Battle 2 *unused*
- 1-3F = Debug Knight Battle 3 *unused*
- 1-40 = Debug Knight Battle 4 *unused*
- 1-41 = Debug Knight Battle 5 *unused*
- 1-42 = Debug Knight Battle 6 *unused*
- 1-43 = Debug Knight Battle 7 *unused*
- 1-44 = Debug Knight Battle 8 *unused*
- 1-45 = Debug Test 1 *unused*
- 1-46 = Debug Test 2 *unused*