Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
Talk:Super Mario Bros. 2:ROM map: Difference between revisions
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I added two new pages describing how object and enemy data are stored. | I added two new pages describing how object and enemy data are stored. | ||
[[User:Don Dueck|Xenomech]] 21:37, 12 June 2006 (EDT) | |||
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Re: 0x01FE17 to 0x01FE1D - Landscape Graphics set for WORLD 1 thru 7 | |||
This seems to define the vegetable types you pick up (e.g. turnips, pumpkins, etc.). Does it do anything else? | |||
[[User:Don Dueck|Xenomech]] 21:37, 12 June 2006 (EDT) |
Revision as of 01:37, 13 June 2006
Note from the Author
Most of this stuff is supplied by me (Ice Ranger), but quite a bit of credit goes to Acmlm, BMF, Dan, Chickenlump, and Rockman.
I added two new pages describing how object and enemy data are stored.
Xenomech 21:37, 12 June 2006 (EDT)
Re: 0x01FE17 to 0x01FE1D - Landscape Graphics set for WORLD 1 thru 7
This seems to define the vegetable types you pick up (e.g. turnips, pumpkins, etc.). Does it do anything else?
Xenomech 21:37, 12 June 2006 (EDT)