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Castlevania (NES, Famicom Disk System)/Level 5,6,7,Castle Map and Misc Graphics: Difference between revisions
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{{Infobox table|name=Level 5, 6, 7, Castle Map, and Misc Graphics | {{Infobox table|name=Level 5, 6, 7, Castle Map, and Misc Graphics | ||
|game=Castlevania | |game=Castlevania |
Revision as of 01:24, 24 January 2024
This is a sub-page of Castlevania (NES, Famicom Disk System).
Level 5, 6, 7, Castle Map, and Misc Graphics | |
Game | Castlevania |
Start Address | 0x0C010 |
End Address | 0x1000F |
# of Entries | 11 |
Entry Length | Varies |
Total Length | 16367 bytes (0x3FEF) |
Back to the ROM map |
Level 5 Graphical Data
- 0C010-0C90F
Enemy Graphics
- 0C910-0D08F
Dead Space
- 0D090-0D18F
Level 6 Graphical Data
- 0D190-0DA8F
Enemy Graphics
- 0DA90-0DF8F
Dead Space
- 0DF90-0DFEF
Level 7 Graphical Data
- 0DFF0-0EC0F
Dead Space
- 0EC10-0EDAF
Castle Map
- 0EDB0-0F48F
Power-ups, UI, Hearts and Point Markers
- 0F490-0FF0F
Dead Space
- 0FF10-1000F