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The Legend of Zelda: Oracle of Seasons/RAM map: Difference between revisions
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m (Bolded Examples) |
(Moved C682 - C691 to unmapped with the note of items (because that's what they are, but not confirmed in what way) + C680 is B button + C681 is A button + Inventory item slots C682 - C691 + Split off inventory into its own section.) |
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Line 166: | Line 166: | ||
<br /><br /> | <br /><br /> | ||
==Items | ==Items== | ||
{| border="3" cellpadding="7" style="width: 75%;" | {| border="3" cellpadding="7" style="width: 75%;" | ||
! style="text-align: center; width: 100px;" | '''RAM''' | ! style="text-align: center; width: 100px;" | '''RAM''' | ||
Line 173: | Line 173: | ||
! '''Note''' | ! '''Note''' | ||
|- | |- | ||
|C680 - C691 || | |C680 || 1 Byte || Item on '''B''' Button || | ||
|- | |||
|C681 || 1 Byte || Item on '''A''' Button || | |||
|- | |||
|C682 || 1 Byte || Inventory Slot 1 || | |||
|- | |||
|C683 || 1 Byte || Inventory Slot 2 || | |||
|- | |||
|C684 || 1 Byte || Inventory Slot 3 || | |||
|- | |||
|C685 || 1 Byte || Inventory Slot 4 || | |||
|- | |||
|C686 || 1 Byte || Inventory Slot 5 || | |||
|- | |||
|C687 || 1 Byte || Inventory Slot 6 || | |||
|- | |||
|C688 || 1 Byte || Inventory Slot 7 || | |||
|- | |||
|C689 || 1 Byte || Inventory Slot 8 || | |||
|- | |||
|C68A || 1 Byte || Inventory Slot 9 || | |||
|- | |||
|C68B || 1 Byte || Inventory Slot 10 || | |||
|- | |||
|C68C || 1 Byte || Inventory Slot 11 || | |||
|- | |||
|C68D || 1 Byte || Inventory Slot 12 || | |||
|- | |||
|C68E || 1 Byte || Inventory Slot 13 || | |||
|- | |||
|C68F || 1 Byte || Inventory Slot 14 || | |||
|- | |||
|C690 || 1 Byte || Inventory Slot 15 || | |||
|- | |||
|C691 || 1 Byte || Inventory Slot 16 || | |||
|} | |||
<br /><br /> | |||
{| border="3" cellpadding="7" style="width: 75%;" | |||
! style="text-align: center; width: 100px;" | '''RAM''' | |||
! style="width: 75px;" | '''Size''' | |||
! style="width: 300px;" | '''Purpose''' | |||
! '''Note''' | |||
|- | |- | ||
|C6A2 || 1 Byte || Current Hearts || | |C6A2 || 1 Byte || Current Hearts || |
Revision as of 04:38, 25 April 2023
NOTE: All values in Tables are Hexadecimal unless noted otherwise.
The following article is a RAM map for The Legend of Zelda: Oracle of Seasons.
Bank 0 (C000 - CFFF)
TBD
Enemies killed since...
RAM | Size | Purpose | Note |
---|---|---|---|
C63E | 1 Byte | Last Maple encounter | |
C64C | 1 Byte | Gasha Seed planted at ?? | |
C64D | 1 Byte | Gasha Seed planted at ?? | |
C64E | 1 Byte | Gasha Seed planted at ?? | |
C64F | 1 Byte | Gasha Seed planted at ?? | |
C650 | 1 Byte | Gasha Seed planted at ?? | |
C651 | 1 Byte | Gasha Seed planted at ?? | |
C652 | 1 Byte | Gasha Seed planted at ?? | |
C653 | 1 Byte | Gasha Seed planted at ?? | |
C654 | 1 Byte | Gasha Seed planted at ?? | |
C655 | 1 Byte | Gasha Seed planted at ?? | |
C656 | 1 Byte | Gasha Seed planted at K7 | |
C657 | 1 Byte | Gasha Seed planted at ?? | |
C658 | 1 Byte | Gasha Seed planted at ?? | |
C659 | 1 Byte | Gasha Seed planted at ?? | |
C65A | 1 Byte | Gasha Seed planted at ?? | |
C65B | 1 Byte | Gasha Seed planted at M9 |
Mysterious Counter
Action | Incrementation | Note |
---|---|---|
Great Fairy Heal | 0x40 |
|
Bomb a Wall | 0x32 |
|
Collect a Fairy | 0x18 |
|
Screen Transition | 0x05 |
This excludes entering/exiting structures, or taking mini-boss warps in dungeons. (TODO: Test Gale seeds) |
Collect a Heart | 0x04 |
|
Slay an Enemy | 0x03 |
Dungeon Things
RAM | Size | Purpose | Note |
---|---|---|---|
C662 | 1 Byte | Has entered Hero's Cave | |
C663 | 1 Byte | Has entered Level 1: Gnarled Root Dungeon | Exiting a sublevel or using a mini-boss warp will also set this flag (though redundant). |
C664 | 1 Byte | Has entered Level 2: Snake's Remains (?) | |
C665 | 1 Byte | Has entered Level 3: Poison Moth's Lair (?) | |
C666 | 1 Byte | Has entered Moblin's Keep (?) | |
C667 | 1 Byte | Has entered Level 4: Dancing Dragon Dungeon (?) | |
C668 | 1 Byte | Has entered Level 5: Unicorn's Cave (?) | |
C669 | 1 Byte | Has entered Level 6: Ancient Ruins (?) | |
C66A | 1 Byte | Has entered Level 7: Explorer's Crypt (?) | |
C66B | 1 Byte | Has entered Level 8: Sword & Shield Maze (?) | |
C66C | 1 Byte | Has entered Onox's Castle (?) |
C66E | 1 Byte | Small Keys — Hero's Cave | |
C66F | 1 Byte | Small Keys — Level 1: Gnarled Root Dungeon | |
C670 | 1 Byte | Small Keys — Level 2: Snake's Remains (?) | |
C671 | 1 Byte | Small Keys — Level 3: Poison Moth's Lair (?) | |
C672 | 1 Byte | Small Keys — Moblin's Keep (?) | |
C673 | 1 Byte | Small Keys — Level 4: Dancing Dragon Dungeon (?) | |
C674 | 1 Byte | Small Keys — Level 5: Unicorn's Cave (?) | |
C675 | 1 Byte | Small Keys — Level 6: Ancient Ruins (?) | |
C676 | 1 Byte | Small Keys — Level 7: Explorer's Crypt (?) | |
C677 | 1 Byte | Small Keys — Level 8: Sword & Shield Maze (?) | |
C678 | 1 Byte | Small Keys — Onox's Castle (?) |
C67A | 1 Byte | Has Boss Key | True if value ends in 2, 3, 6, 7, A, B, E, or F (TODO: Determine why multiple values evaluate to True) |
C67C | 1 Byte | Has Compass | True if value ends in 2, 3, 6, 7, A, B, E, or F (TODO: Determine why multiple values evaluate to True) |
C67E | 1 Byte | Has Dungeon Map | True if value ends in 2, 3, 6, 7, A, B, E, or F (TODO: Determine why multiple values evaluate to True) |
Items
RAM | Size | Purpose | Note |
---|---|---|---|
C680 | 1 Byte | Item on B Button | |
C681 | 1 Byte | Item on A Button | |
C682 | 1 Byte | Inventory Slot 1 | |
C683 | 1 Byte | Inventory Slot 2 | |
C684 | 1 Byte | Inventory Slot 3 | |
C685 | 1 Byte | Inventory Slot 4 | |
C686 | 1 Byte | Inventory Slot 5 | |
C687 | 1 Byte | Inventory Slot 6 | |
C688 | 1 Byte | Inventory Slot 7 | |
C689 | 1 Byte | Inventory Slot 8 | |
C68A | 1 Byte | Inventory Slot 9 | |
C68B | 1 Byte | Inventory Slot 10 | |
C68C | 1 Byte | Inventory Slot 11 | |
C68D | 1 Byte | Inventory Slot 12 | |
C68E | 1 Byte | Inventory Slot 13 | |
C68F | 1 Byte | Inventory Slot 14 | |
C690 | 1 Byte | Inventory Slot 15 | |
C691 | 1 Byte | Inventory Slot 16 |
RAM | Size | Purpose | Note |
---|---|---|---|
C6A2 | 1 Byte | Current Hearts | |
C6A3 | 1 Byte | Max Hearts | |
C6A5 - C6A6 | 2 Bytes | Rupees | Value is represented in decimal. Example: If the total rupee count is 639, the hexadecimal representation will be 0x0639 .
|
C6A7 - C6A8 | 2 Bytes | Ore Chunks | |
C6A9 | 1 Byte | Shield level | |
C6AA | 1 Byte | Current Bombs | |
C6AC | 1 Byte | Sword level | |
C6B1 | 1 Byte | Boomerang level | |
C6B3 | 1 Byte | Slingshot level | |
C6B4 | 1 Byte | Roc's feather level | |
C6B5 | 1 Byte | Ember Seeds | |
C6B6 | 1 Byte | Scent Seeds | |
C6B7 | 1 Byte | Pegasus Seeds | |
C6B8 | 1 Byte | Gale Seeds | |
C6B9 | 1 Byte | Mystery Seeds | |
C6BA | 1 Byte | Gasha Seeds | |
C6BB | 1 Byte | Essences | |
C6CA | 1 Byte | Vasu Ring Flags | 0x01 : Slayed 1,000 Monsters — Slayer's Ring0x02 : Collected 10,000 Rupees — Rupee Ring0x04 : Saved the World — Victory RingBased on what events have occurred, the above values get added to this address. Collecting each corresponding ring then adds the corresponding value multiplied by 0x10 to this address. Example: If the value is |
C6C6 | 1 Byte | Ring Box level |
TBD
RAM | Size | Purpose | Note |
---|---|---|---|
C700 - C7FF | 256 Bytes | Overworld Screen Flags (used to track events and map exploration) | |
CC30 | 1 Byte | Enemies left on screen | |
CE00 - CEAF | Current Screen Collision Data | Dynamically generated from the screen tile data. This space is also used as a temporary store for compressed level data read from ROM. | |
CF00 - CFAF | Current Screen Tile Data |
Unmapped
RAM | Note |
---|---|
C000 - C5BF | |
C600 - C601 | |
C607 - C615 | |
C620 - C621 | |
C626 | |
C628- C639 | |
C63D | |
C63F - C64B | |
C65E - C66C | |
C679 | |
C67B | |
C67D | |
C67F | |
C692 - C6A1 | |
C6A4 | |
C6AB | |
C6AD - C6B0 | |
C6B2 | |
C6BC - C6C5 | |
C6C7 - C6FF | |
C800 - CC2F | |
CC31 - CDFF | |
CEB0 - CEFF | |
CFB0 - CFFF |