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Battletoads Double Dragon: The Ultimate Team (Game Boy)/RAM map: Difference between revisions
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Blaziken257 (talk | contribs) (Created page with "{{rammap|game=Battletoads & Double Dragon (Game Boy)}} ''All offsets are from the US version, and may or may not apply to the European version.'' * <tt>C60E</tt> = Lives * <...") |
Blaziken257 (talk | contribs) No edit summary |
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Line 6: | Line 6: | ||
* <tt>C60D</tt> = HP | * <tt>C60D</tt> = HP | ||
* <tt>C63C</tt> = Continues | * <tt>C63C</tt> = Continues | ||
* <tt>CB67</tt> = Current music tempo | |||
{{Internal Data|game=Battletoads & Double Dragon (Game Boy)}} | {{Internal Data|game=Battletoads & Double Dragon (Game Boy)}} |
Revision as of 02:02, 26 July 2016
The following article is a RAM map for Battletoads Double Dragon: The Ultimate Team (Game Boy).
All offsets are from the US version, and may or may not apply to the European version.
- C60E = Lives
- C60D = HP
- C63C = Continues
- CB67 = Current music tempo
Internal Data for Battletoads & Double Dragon (Game Boy)
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