Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
Mega Man IV/RAM map/Invincibility Blink/Freeze Action Status: Difference between revisions
Jump to navigation
Jump to search
m (MartsINY moved page $5B8-$5CF: Invincibility Blink / Freeze Action Status to Mega Man IV:RAM map:$5B8-$5CF: Invincibility Blink / Freeze Action Status: I didn't understand correctly the page naming yesterday) |
|
(No difference)
|
Revision as of 00:53, 13 July 2015
LSB to MSB
Bit | Function | Details |
0-6 | Frame Counter of Blink/Freeze | |
7 | Mode | [ 1 = Freeze Action, 0 = Invincibility Blink ] |
Note:
- Notes: The freeze function is used with Flash Stopper.<>br
- Invincibility Blink refers to when Megaman or an enemy gets hit and become invincible for a moment, while blinking.
- The counter is used for blinking. For Mega Man to be invincible, value must be in $3C.
- This memory range is used for both cases.