Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
Mega Man 3 (NES)/RAM map: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
Line 21: | Line 21: | ||
| 3C0-3DF || Y Coordinate || | | 3C0-3DF || Y Coordinate || | ||
|- | |- | ||
| 3E0-3FF || [[RAM | | 3E0-3FF || [[RAM 3E0-3FF: Y Screen (Mega Man 3)|Y Screen]] || | ||
|- | |- | ||
| 400-41F || Horizontal Speed Low || | | 400-41F || Horizontal Speed Low || | ||
Line 31: | Line 31: | ||
| 460-47F || Vertical Speed High || | | 460-47F || Vertical Speed High || | ||
|- | |- | ||
| 480-49F || [[RAM | | 480-49F || [[RAM 480-49F: Substance and Shape (Mega Man 3)|Substance and Shape]] || | ||
|- | |- | ||
| 4A0-4BF || [[RAM | | 4A0-4BF || [[RAM 4A0-4BF: Direction Bits (Mega Man 3)|Direction Bits]] || | ||
|- | |- | ||
| 4C0-4DF || [[RAM | | 4C0-4DF || [[RAM 4C0-4DF: Enemy Number# in Level (Mega Man 3)|Enemy Number# in Level]] || | ||
|- | |- | ||
| 4E0-4FF || Enemy HP || | | 4E0-4FF || Enemy HP || | ||
|- | |- | ||
| 500-51F || [[RAM | | 500-51F || [[RAM 500-51F: Object ASM Private Memory 1 (Mega Man 3)|Object ASM Private Memory 1]] || | ||
|- | |- | ||
| 520-53F || [[RAM | | 520-53F || [[RAM 520-53F: Object ASM Private Memory 2 (Mega Man 3)|Object ASM Private Memory 2]] || ### | ||
|- | |- | ||
| 540-55F || [[RAM | | 540-55F || [[RAM 540-55F: Object ASM Private Memory 3 (Mega Man 3)|Object ASM Private Memory 3]] || ### | ||
|- | |- | ||
| 560-57F || [[RAM | | 560-57F || [[RAM 560-57F: Object ASM Private Memory 4 (Mega Man 3)|Object ASM Private Memory 4]] || ### | ||
|- | |- | ||
| 580-59F || [[RAM | | 580-59F || [[RAM 580-59F: Sprite Flags (Mega Man 3)|Sprite Flags]] || | ||
|- | |- | ||
| 5A0-5BF || Sprite's Animation || | | 5A0-5BF || Sprite's Animation || | ||
Line 60: | Line 60: | ||
| 5B8-5CF || [[Mega_Man_IV:RAM_map:$5B8-$5CF: Invincibility Blink / Freeze Action Status|Invincibility Blink / Freeze Action Status]] || ##### | | 5B8-5CF || [[Mega_Man_IV:RAM_map:$5B8-$5CF: Invincibility Blink / Freeze Action Status|Invincibility Blink / Freeze Action Status]] || ##### | ||
|- | |- | ||
<br> | <br> | ||
<br> | <br> | ||
Line 89: | Line 86: | ||
<br> | <br> | ||
<br> | <br> | ||
= Player Variables = | = Player Variables = | ||
Revision as of 22:21, 12 July 2015
The following article is a RAM map for Mega Man 3 (NES).
Sprite/Object Arrays
RAM | Function | Details |
300-31F | Object ID | |
320-33F | ASM pointer | |
340-35F | X Coordinate Ratio Counter | |
360-37F | X Coordinate | |
380-39F | X Screen (Level Screen) | |
3A0-3BF | Y Coordinate Ratio Counter | |
3C0-3DF | Y Coordinate | |
3E0-3FF | Y Screen | |
400-41F | Horizontal Speed Low | |
420-43F | Horizontal Speed High | |
440-45F | Vertical Speed Low | |
460-47F | Vertical Speed High | |
480-49F | Substance and Shape | |
4A0-4BF | Direction Bits | |
4C0-4DF | Enemy Number# in Level | |
4E0-4FF | Enemy HP | |
500-51F | Object ASM Private Memory 1 | |
520-53F | Object ASM Private Memory 2 | ### |
540-55F | Object ASM Private Memory 3 | ### |
560-57F | Object ASM Private Memory 4 | ### |
580-59F | Sprite Flags | |
5A0-5BF | Sprite's Animation | |
5C0-5DF | Sprite ID | |
5E0-5FF | Animation Frame Counter |
| 5B8-5CF || Invincibility Blink / Freeze Action Status || #####
|-
Player Variables
Life & Health
RAM | Function | Details |
$00A2 | Current HP | |
$00AE | Lives Remaining | |
$00AF | Energy Tanks Remaining |
Weapons
RAM | Function |
$00A3 | Gemini Beam |
$00A4 | Needle Cannon |
$00A5 | Hard Knuckle |
$00A6 | Magnet Missile |
$00A7 | Top Spin |
$00A8 | Search Snake |
$00AA | Spark Shock |
$00AC | Shadow Blade |
Hex value | Description |
00 | Don't have weapon |
9C | Have weapon |
Rush Equipment
RAM | Function | Details |
$00A9 | Rush Coil | |
$00AB | Rush Marine | |
$00AD | Rush Jet |
Miscellaneous Variables
Stages
RAM | Function | Details |
$0022 | Current Stage | 00 - Needle Man 01 - Magnet Man 02 - Gemini Man 03 - Hard Man 04 - Top Man 05 - Snake Man 06 - Spark Man 07 - Shadow Man 08 - Needle Man 2 09 - Gemini Man 2 0A - Spark Man 2 0B - Shadow Man 2 0C - Wily Castle 1 0D - Wily Castle 2 0E - Wily Castle 3 0F - Wily Castle 4 10 - Wily Castle 5 11 - Wily Castle 6 14 - Ending scene 16 - Dr. Light's Lab |
$006E | Wily Stage 4 Boss Rematches | 00 - No bosses defeated 01 - Needle Man defeated 02 - Magnet Man defeated 04 - Gemini Man defeated 08 - Hard Man defeated 10 - Top Man defeated 20 - Snake Man defeated 40 - Spark Man defeated 80 - Shadow Man defeated |
$00DC - $0DE4 Music