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Mega Man 3 (NES)/RAM map: Difference between revisions
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Kiokuffiib11 (talk | contribs) m (→Weapons) |
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| '''RAM''' || '''Function''' | | '''RAM''' || '''Function''' | ||
|- | |- | ||
| $00A3 || Gemini Beam | | $00A3 || Gemini Beam | ||
|- | |- | ||
| $00A4 || Needle Cannon | | $00A4 || Needle Cannon | ||
|- | |- | ||
| $00A5 || Hard Knuckle | | $00A5 || Hard Knuckle | ||
|- | |- | ||
| $00A6 || Magnet Missile | | $00A6 || Magnet Missile | ||
|- | |- | ||
| $00A7 || Top Spin | | $00A7 || Top Spin | ||
|- | |- | ||
| $00A8 || Search Snake | | $00A8 || Search Snake | ||
|- | |- | ||
| $00AA || Spark Shock | | $00AA || Spark Shock | ||
|- | |- | ||
| $00AC || Shadow Blade | | $00AC || Shadow Blade | ||
|- | |- | ||
|} | |} | ||
Line 44: | Line 44: | ||
Hex value: | Hex value: | ||
00 = | 00 = Don't have weapon | ||
C9 = | C9 = Have weapon | ||
<br> | <br> |
Revision as of 21:37, 14 August 2009
The following article is a RAM map for Mega Man 3 (NES).
Player Variables
Life & Health
RAM | Function | Details |
$00A2 | Current HP | |
$00AE | Lives Remaining | |
$00AF | Energy Tanks Remaining |
Weapons
RAM | Function |
$00A3 | Gemini Beam |
$00A4 | Needle Cannon |
$00A5 | Hard Knuckle |
$00A6 | Magnet Missile |
$00A7 | Top Spin |
$00A8 | Search Snake |
$00AA | Spark Shock |
$00AC | Shadow Blade |
Hex value:
00 = Don't have weapon
C9 = Have weapon
Rush Equipment
RAM | Function | Details |
$00A9 | Rush Coil | |
$00AB | Rush Marine | |
$00AD | Rush Jet |