Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
Shadowrun (SNES): Difference between revisions
Jump to navigation
Jump to search
(Shadowrun (SNES) article, may need to be disambiguation in future) |
m (''External'' links) |
||
Line 12: | Line 12: | ||
Shadowrun makes use of apparent [[Endianness|big-endian]] values in some of its data tables, an oddity on the Super Nintendo's little-endian architecture. Nearly all of the game's text is compressed via [[Wikipedia:Huffman coding|Huffman coding]]. | Shadowrun makes use of apparent [[Endianness|big-endian]] values in some of its data tables, an oddity on the Super Nintendo's little-endian architecture. Nearly all of the game's text is compressed via [[Wikipedia:Huffman coding|Huffman coding]]. | ||
==Links== | ==External Links== | ||
[http://starmen.net/pkhack/misc/shadowtextdump.txt A dump] of the compressed text | [http://starmen.net/pkhack/misc/shadowtextdump.txt A dump] of the compressed text | ||
Revision as of 00:10, 23 September 2005
Shadowrun has not yet been extensively hacked.
ROM map
Utilities
No known utilities exist for editing Shadowrun. A text dumper has been written, however.
Hacks
No known Shadowrun hacks exist.
Miscellaneous
Shadowrun makes use of apparent big-endian values in some of its data tables, an oddity on the Super Nintendo's little-endian architecture. Nearly all of the game's text is compressed via Huffman coding.
External Links
A dump of the compressed text
The source code for the text decompressor, written by Michael1 (Alchemic)