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Mega Man 5/ROM map: Difference between revisions
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== Bank 0: Gravityman == | == Bank 0: Gravityman == | ||
* <tt>00010 to 000AD (9E)</tt> = ''' | * <tt>00010 to 000AD (9E)</tt> = '''[[Mega Man 5:Palette Set|Palette Set]] Loading Code''' | ||
* <tt>000AE to 002A5 (1F8)</tt> = ''' | * <tt>000AE to 002A5 (1F8)</tt> = '''[[Mega Man 5:Palette Set|Palette Set]] 1 to 3F''' | ||
* <tt>002A6 to 002F0 (4A)</tt> = ''' | * <tt>002A6 to 002F0 (4A)</tt> = '''[[Mega Man 5:Alternate Palette/CHR Data|Alternate Palette/CHR Data]] Loading Code''' | ||
* <tt>002F1 to 003B0 (C0)</tt> = ''' | * <tt>002F1 to 003B0 (C0)</tt> = '''[[Mega Man 5:Alternate Palette/CHR Data|Alternate Palette/CHR Data]]''' | ||
* <tt>00810 to 0090F (100)</tt> = '''Object: Buster Reflect Property (1=Takes hits, 0=Reflects buster)''' | * <tt>00810 to 0090F (100)</tt> = '''[[Mega Man 5:Object ID|Object ID]]: Buster Reflect Property (1=Takes hits, 0=Reflects buster)''' | ||
* <tt>00910 to 00D0F (400)</tt> = '''Level Data: Gravityman''' | * <tt>00910 to 00D0F (400)</tt> = '''[[Mega Man 5:Level Data|Level Data]]: Gravityman''' | ||
* <tt>00D10 to 0200F (1300)</tt> = '''Screen Bank Data: Gravityman''' | * <tt>00D10 to 0200F (1300)</tt> = '''[[Mega Man 5:Screen Bank Data|Screen Bank Data]]: Gravityman''' | ||
== Bank 1: Waveman == | == Bank 1: Waveman == | ||
* <tt>02010 to 0280F (800)</tt> = '''Weapon Menu Code/Data''' | * <tt>02010 to 0280F (800)</tt> = '''[[Mega Man 5:Weapon Menu Code/Data|Weapon Menu Code/Data]]''' | ||
* <tt>02810 to 0290F (100)</tt> = '''Object: Vulnerability to Water Wave''' | * <tt>02810 to 0290F (100)</tt> = '''[[Mega Man 5:Object ID|Object ID]]: [[Mega Man 5:Vulnerability|Vulnerability]] to Water Wave''' | ||
* <tt>02910 to 02D0F (400)</tt> = '''Level Data: Waveman''' | * <tt>02910 to 02D0F (400)</tt> = '''[[Mega Man 5:Level Data|Level Data]]: Waveman''' | ||
* <tt>02D10 to 0400F (1300)</tt> = '''Screen Bank Data: Waveman''' | * <tt>02D10 to 0400F (1300)</tt> = '''[[Mega Man 5:Screen Bank Data|Screen Bank Data]]: Waveman''' | ||
== Bank 2: Stoneman == | == Bank 2: Stoneman == | ||
* <tt>04810 to 0490F (100)</tt> = '''Object: Vulnerability to Gyro Attack''' | * <tt>04810 to 0490F (100)</tt> = '''[[Mega Man 5:Object ID|Object ID]]: [[Mega Man 5:Vulnerability|Vulnerability]] to Gyro Attack''' | ||
* <tt>04910 to 04D0F (400)</tt> = '''Level Data: Stoneman''' | * <tt>04910 to 04D0F (400)</tt> = '''[[Mega Man 5:Level Data|Level Data]]: Stoneman''' | ||
* <tt>04D10 to 0600F (1300)</tt> = '''Screen Bank Data: Stoneman''' | * <tt>04D10 to 0600F (1300)</tt> = '''[[Mega Man 5:Screen Bank Data|Screen Bank Data]]: Stoneman''' | ||
== Bank 3: Gyroman == | == Bank 3: Gyroman == | ||
* <tt>06810 to 0690F (100)</tt> = '''Object: Vulnerability to Crystal Eye''' | * <tt>06810 to 0690F (100)</tt> = '''[[Mega Man 5:Object ID|Object ID]]: [[Mega Man 5:Vulnerability|Vulnerability]] to Crystal Eye''' | ||
* <tt>06910 to 06D0F (400)</tt> = '''Level Data: Gyroman''' | * <tt>06910 to 06D0F (400)</tt> = '''[[Mega Man 5:Level Data|Level Data]]: Gyroman''' | ||
* <tt>06D10 to 0800F (1300)</tt> = '''Screen Bank Data: Gyroman''' | * <tt>06D10 to 0800F (1300)</tt> = '''[[Mega Man 5:Screen Bank Data|Screen Bank Data]]: Gyroman''' | ||
== Bank 4: Starman == | == Bank 4: Starman == | ||
* <tt>08810 to 0890F (100)</tt> = '''Object: Vulnerability to Napalm Bomb''' | * <tt>08810 to 0890F (100)</tt> = '''[[Mega Man 5:Object ID|Object ID]]: [[Mega Man 5:Vulnerability|Vulnerability]] to Napalm Bomb''' | ||
* <tt>08910 to 08D0F (400)</tt> = '''Level Data: Starman''' | * <tt>08910 to 08D0F (400)</tt> = '''[[Mega Man 5:Level Data|Level Data]]: Starman''' | ||
* <tt>08D10 to 0A00F (1300)</tt> = '''Screen Bank Data: Starman''' | * <tt>08D10 to 0A00F (1300)</tt> = '''[[Mega Man 5:Screen Bank Data|Screen Bank Data]]: Starman''' | ||
== Bank 5: Chargeman == | == Bank 5: Chargeman == | ||
* <tt>0A810 to 0A90F (100)</tt> = '''Object: Vulnerability to Super Arrow''' | * <tt>0A810 to 0A90F (100)</tt> = '''[[Mega Man 5:Object ID|Object ID]]: [[Mega Man 5:Vulnerability|Vulnerability]] to Super Arrow''' | ||
* <tt>0A910 to 0AD0F (400)</tt> = '''Level Data: Chargeman''' | * <tt>0A910 to 0AD0F (400)</tt> = '''[[Mega Man 5:Level Data|Level Data]]: Chargeman''' | ||
* <tt>0AD10 to 0C00F (1300)</tt> = '''Screen Bank Data: Chargeman''' | * <tt>0AD10 to 0C00F (1300)</tt> = '''[[Mega Man 5:Screen Bank Data|Screen Bank Data]]: Chargeman''' | ||
== Bank 6: Napalmman == | == Bank 6: Napalmman == | ||
* <tt>0C810 to 0C90F (100)</tt> = '''Object: Vulnerability to Power Stone''' | * <tt>0C810 to 0C90F (100)</tt> = '''[[Mega Man 5:Object ID|Object ID]]: [[Mega Man 5:Vulnerability|Vulnerability]] to Power Stone''' | ||
* <tt>0C910 to 0CD0F (400)</tt> = '''Level Data: Napalmman''' | * <tt>0C910 to 0CD0F (400)</tt> = '''[[Mega Man 5:Level Data|Level Data]]: Napalmman''' | ||
* <tt>0CD10 to 0E00F (1300)</tt> = '''Screen Bank Data: Napalmman''' | * <tt>0CD10 to 0E00F (1300)</tt> = '''[[Mega Man 5:Screen Bank Data|Screen Bank Data]]: Napalmman''' | ||
== Bank 7: Crystalman == | == Bank 7: Crystalman == | ||
* <tt>0E010 to 0E80F (800)</tt> = '''Boss Code: Gravityman and Waveman''' | * <tt>0E010 to 0E80F (800)</tt> = '''Boss Code:Gravityman and Waveman''' | ||
* <tt>0E810 to 0E90F (100)</tt> = '''Object: Vulnerability to Gravity Hold''' | * <tt>0E810 to 0E90F (100)</tt> = '''[[Mega Man 5:Object ID|Object ID]]: [[Mega Man 5:Vulnerability|Vulnerability]] to Gravity Hold''' | ||
* <tt>0E910 to 0ED0F (400)</tt> = '''Level Data: Crystalman''' | * <tt>0E910 to 0ED0F (400)</tt> = '''[[Mega Man 5:Level Data|Level Data]]: Crystalman''' | ||
* <tt>0ED10 to 1000F (1300)</tt> = '''Screen Bank Data: Crystalman''' | * <tt>0ED10 to 1000F (1300)</tt> = '''[[Mega Man 5:Screen Bank Data|Screen Bank Data]]: Crystalman''' | ||
== Bank 8: Protoman Castle 1 == | == Bank 8: Protoman Castle 1 == | ||
* <tt>10910 to 10D0F (400)</tt> = '''Level Data: Protoman Castle 1''' | * <tt>10910 to 10D0F (400)</tt> = '''[[Mega Man 5:Level Data|Level Data]]: Protoman Castle 1''' | ||
* <tt>10D10 to 1200F (1300)</tt> = '''Screen Bank Data: Protoman Castle 1''' | * <tt>10D10 to 1200F (1300)</tt> = '''[[Mega Man 5:Screen Bank Data|Screen Bank Data]]: Protoman Castle 1''' | ||
== Bank 9: Protoman Castle 2 == | == Bank 9: Protoman Castle 2 == | ||
* <tt>12910 to 12D0F (400)</tt> = '''Level Data: Protoman Castle 2''' | * <tt>12910 to 12D0F (400)</tt> = '''[[Mega Man 5:Level Data|Level Data]]: Protoman Castle 2''' | ||
* <tt>12D10 to 1400F (1300)</tt> = '''Screen Bank Data: Protoman Castle 2''' | * <tt>12D10 to 1400F (1300)</tt> = '''[[Mega Man 5:Screen Bank Data|Screen Bank Data]]: Protoman Castle 2''' | ||
== Bank A: Protoman Castle 3 == | == Bank A: Protoman Castle 3 == | ||
* <tt>14910 to 14D0F (400)</tt> = '''Level Data: Protoman Castle 3''' | * <tt>14910 to 14D0F (400)</tt> = '''[[Mega Man 5:Level Data|Level Data]]: Protoman Castle 3''' | ||
* <tt>14D10 to 1600F (1300)</tt> = '''Screen Bank Data: Protoman Castle 3''' | * <tt>14D10 to 1600F (1300)</tt> = '''[[Mega Man 5:Screen Bank Data|Screen Bank Data]]: Protoman Castle 3''' | ||
== Bank B: Protoman Castle 4 / Scenes Bank 1 == | == Bank B: Protoman Castle 4 / Scenes Bank 1 == | ||
* <tt>16910 to 16D0F (400)</tt> = '''Level Data: Protoman Castle 4''' | * <tt>16910 to 16D0F (400)</tt> = '''[[Mega Man 5:Level Data|Level Data]]: Protoman Castle 4''' | ||
* <tt>16D10 to 1800F (1300)</tt> = '''Screen Bank Data: Scenes 1''' | * <tt>16D10 to 1800F (1300)</tt> = '''[[Mega Man 5:Screen Bank Data|Screen Bank Data]]: Scenes 1''' | ||
== Bank C: Wily Castle 1 == | == Bank C: Wily Castle 1 == | ||
* <tt>18010 to 1840A (3FB)</tt> = '''Introduction Scene Code''' | * <tt>18010 to 1840A (3FB)</tt> = '''Introduction Scene Code''' | ||
* <tt>18910 to 18D0F (400)</tt> = '''Level Data: Wily Castle 1''' | * <tt>18910 to 18D0F (400)</tt> = '''[[Mega Man 5:Level Data|Level Data]]: Wily Castle 1''' | ||
* <tt>18D10 to 1A00F (1300)</tt> = '''Screen Bank Data: Wily Castle 1''' | * <tt>18D10 to 1A00F (1300)</tt> = '''[[Mega Man 5:Screen Bank Data|Screen Bank Data]]: Wily Castle 1''' | ||
== Bank D: Wily Castle 2 == | == Bank D: Wily Castle 2 == | ||
* <tt>1A910 to 1AD0F (400)</tt> = '''Level Data: Wily Castle 2''' | * <tt>1A910 to 1AD0F (400)</tt> = '''[[Mega Man 5:Level Data|Level Data]]: Wily Castle 2''' | ||
* <tt>1AD10 to 1C00F (1300)</tt> = '''Screen Bank Data: Wily Castle 2''' | * <tt>1AD10 to 1C00F (1300)</tt> = '''[[Mega Man 5:Screen Bank Data|Screen Bank Data]]: Wily Castle 2''' | ||
== Bank E: Wily Castle 3 == | == Bank E: Wily Castle 3 == | ||
* <tt>1C910 to 1CD0F (400)</tt> = '''Level Data: Wily Castle 3''' | * <tt>1C910 to 1CD0F (400)</tt> = '''[[Mega Man 5:Level Data|Level Data]]: Wily Castle 3''' | ||
* <tt>1CD10 to 1E00F (1300)</tt> = '''Screen Bank Data: Wily Castle 3''' | * <tt>1CD10 to 1E00F (1300)</tt> = '''[[Mega Man 5:Screen Bank Data|Screen Bank Data]]: Wily Castle 3''' | ||
== Bank F: Wily Castle 4 / Scenes Bank 2 == | == Bank F: Wily Castle 4 / Scenes Bank 2 == | ||
Line 98: | Line 98: | ||
* <tt>1E038 to 1E05F (28)</tt> = '''Credits Text: High Bytes of Pointers''' | * <tt>1E038 to 1E05F (28)</tt> = '''Credits Text: High Bytes of Pointers''' | ||
* <tt>1E060 to 1E588 (529)</tt> = '''Credits Text Data''' | * <tt>1E060 to 1E588 (529)</tt> = '''Credits Text Data''' | ||
* <tt>1E910 to 1ED0F (400)</tt> = '''Level Data: Wily Castle 4''' | * <tt>1E910 to 1ED0F (400)</tt> = '''[[Mega Man 5:Level Data|Level Data]]: Wily Castle 4''' | ||
* <tt>1ED10 to 2000F (1300)</tt> = '''Screen Bank Data: Scenes 2''' | * <tt>1ED10 to 2000F (1300)</tt> = '''[[Mega Man 5:Screen Bank Data|Screen Bank Data]]: Scenes 2''' | ||
== Bank 10: Scenes Bank 3 == | == Bank 10: Scenes Bank 3 == | ||
* <tt>20D10 to 2200F (1300)</tt> = '''Screen Bank Data: Scenes 3''' | * <tt>20D10 to 2200F (1300)</tt> = '''[[Mega Man 5:Screen Bank Data|Screen Bank Data]]: Scenes 3''' | ||
== Bank 11: Scenes Bank 4 == | == Bank 11: Scenes Bank 4 == | ||
* <tt>22D10 to 2400F (1300)</tt> = '''Screen Bank Data: Scenes 4''' | * <tt>22D10 to 2400F (1300)</tt> = '''[[Mega Man 5:Screen Bank Data|Screen Bank Data]]: Scenes 4''' | ||
= Banks 12-16: Sprite Data Banks = | = Banks 12-16: Sprite Data Banks = | ||
Line 113: | Line 113: | ||
== Banks 12-13: Sprite Data Bank 1 == | == Banks 12-13: Sprite Data Bank 1 == | ||
* <tt>24010 to 2800F (4000)</tt> = '''Sprite Data Bank 1''' | * <tt>24010 to 2800F (4000)</tt> = '''[[Mega Man 5:Sprite Data|Sprite Data]] Bank 1''' | ||
== Banks 14-15: Sprite Data Bank 2 == | == Banks 14-15: Sprite Data Bank 2 == | ||
* <tt>28010 to 2C00F (4000)</tt> = '''Sprite Data Bank 2''' | * <tt>28010 to 2C00F (4000)</tt> = '''[[Mega Man 5:Sprite Data|Sprite Data]] Bank 2''' | ||
== Bank 16: Sprite Data Bank 3 == | == Bank 16: Sprite Data Bank 3 == | ||
* <tt>2C010 to 2E00F (2000)</tt> = '''Sprite Data Bank 3''' | * <tt>2C010 to 2E00F (2000)</tt> = '''[[Mega Man 5:Sprite Data|Sprite Data]] Bank 3''' | ||
= Bank 17 = | = Bank 17 = | ||
* <tt>2E010 to 2EB83 (B74)</tt> = '''Misc. Scene Code''' | * <tt>2E010 to 2EB83 (B74)</tt> = '''Misc. Scene Code''' | ||
* <tt>2EDB4 to 2EDBC (9)</tt> = '''Stage Select Layout''' | * <tt>2EDB4 to 2EDBC (9)</tt> = '''[[Mega Man 5:Stage Select Layout|Stage Select Layout]]''' | ||
* <tt>2F179 to 2F1D8 (60)</tt> = '''Mid-Point and Boss-Point Data''' | * <tt>2F179 to 2F1D8 (60)</tt> = '''[[Mega Man 5:Mid-Point and Boss-Point Data|Mid-Point and Boss-Point Data]]''' | ||
= Banks 18-1A: Sound Banks = | = Banks 18-1A: Sound Banks = | ||
Line 135: | Line 135: | ||
= Bank 1B: Enemy Data Bank = | = Bank 1B: Enemy Data Bank = | ||
* <tt>37AE2 to 37B71 (90)</tt> = ''' | * <tt>37AE2 to 37B71 (90)</tt> = '''[[Mega Man 5:Enemy ID|Enemy ID]]: [[Mega Man 5:Object ID|Object ID]]''' | ||
* <tt>37B72 to 37C01 (90)</tt> = '''Enemy: Type''' | * <tt>37B72 to 37C01 (90)</tt> = '''[[Mega Man 5:Enemy ID|Enemy ID]]: Type Bits''' | ||
* <tt>37C02 to 37C91 (90)</tt> = '''Enemy: Sprite''' | * <tt>37C02 to 37C91 (90)</tt> = '''[[Mega Man 5:Enemy ID|Enemy ID]]: [[Mega Man 5:Sprite ID|Sprite ID]]''' | ||
* <tt>37C92 to 37D51 (C0)</tt> = '''Enemy: Hit Points''' | * <tt>37C92 to 37D51 (C0)</tt> = '''[[Mega Man 5:Enemy ID|Enemy ID]]: Hit Points''' | ||
* <tt>37DC2 to 37DF1 (30)</tt> = '''Effect | * <tt>37DC2 to 37DF1 (30)</tt> = '''[[Mega Man 5:Effect Enemy|Effect Enemy]] ID: Reference Data''' | ||
* <tt>37DF2 to 37E21 (30)</tt> = '''Effect | * <tt>37DF2 to 37E21 (30)</tt> = '''[[Mega Man 5:Effect Enemy|Effect Enemy]] ID: Reference Data 2''' | ||
* <tt>37E22 to 37E65 (44)</tt> = '''Effect | * <tt>37E22 to 37E65 (44)</tt> = '''[[Mega Man 5:Effect Enemy|Effect Enemy]] Data: Extra Palette Data''' | ||
* <tt>37E66 to 37E7F (1A)</tt> = '''Effect | * <tt>37E66 to 37E7F (1A)</tt> = '''[[Mega Man 5:Effect Enemy|Effect Enemy]] Data: CHR Bank Data''' | ||
= Bank 1C = | = Bank 1C = | ||
* <tt>385D3 to 386D2 (100)</tt> = '''Object: Damage Table''' | * <tt>385D3 to 386D2 (100)</tt> = '''[[Mega Man 5:Object ID|Object ID]]: Damage Table''' | ||
= Bank 1E-1F: Main Banks = | = Bank 1E-1F: Main Banks = | ||
* <tt>3D4C2 to 3D4C9 (8)</tt> = '''Megaman's | * <tt>3D4C2 to 3D4C9 (8)</tt> = '''Megaman's Initial Sprite Palette''' | ||
* <tt>3D4CA to 3D4D1 (8)</tt> = '''Sprite Palette | * <tt>3D4CA to 3D4D1 (8)</tt> = '''Sprite [[Mega Man 5:Palette Set|Palette Set]] 0''' | ||
* <tt>3D4D2 to 3D4E1 (10)</tt> = '''Level: Screen Bank''' | * <tt>3D4D2 to 3D4E1 (10)</tt> = '''[[Mega Man 5:Level ID|Level ID]]: Screen Bank (bank to load [[Mega Man 5:Screen Bank Data|Screen Bank Data]] from)''' | ||
* <tt>3D4E2 to 3D4F1 (10)</tt> = '''Level: Music Track''' | * <tt>3D4E2 to 3D4F1 (10)</tt> = '''[[Mega Man 5:Level ID|Level ID]]: [[Mega Man 5:Music Track ID|Music Track ID]]''' | ||
* <tt>3DC36 to 3DD10 (DB)</tt> = '''Palette Animation: Palette Data''' | * <tt>3DC36 to 3DD10 (DB)</tt> = '''[[Mega Man 5:Palette Animation Data|Palette Animation Data]]: Palette Data''' | ||
* <tt>3DD11 to 3DD30 (20)</tt> = '''Palette Animation: 1-Byte Relative Pointers''' | * <tt>3DD11 to 3DD30 (20)</tt> = '''[[Mega Man 5:Palette Animation Data|Palette Animation Data]]: 1-Byte Relative Pointers''' | ||
* <tt>3DD31 to 3DDC2 (92)</tt> = '''Palette Animation: Animation Data''' | * <tt>3DD31 to 3DDC2 (92)</tt> = '''[[Mega Man 5:Palette Animation Data|Palette Animation Data]]: Animation Data''' | ||
* <tt>3DDC3 to 3DDCA (8)</tt> = '''CHR Animation: 1-Byte Relative Pointers''' | * <tt>3DDC3 to 3DDCA (8)</tt> = '''[[Mega Man 5:CHR Animation Data|CHR Animation Data]]: 1-Byte Relative Pointers''' | ||
* <tt>3DDCB to 3DDF7 (2D)</tt> = '''CHR Animation Data''' | * <tt>3DDCB to 3DDF7 (2D)</tt> = '''[[Mega Man 5:CHR Animation Data|CHR Animation Data]]: Animation Data''' | ||
[[Category:Mega Man 5|ROM map]] | [[Category:Mega Man 5|ROM map]] |
Revision as of 02:45, 30 October 2005
The following article is a ROM map for Mega Man 5.
Level and Screen Data Banks
Bank 0: Gravityman
- 00010 to 000AD (9E) = Palette Set Loading Code
- 000AE to 002A5 (1F8) = Palette Set 1 to 3F
- 002A6 to 002F0 (4A) = Alternate Palette/CHR Data Loading Code
- 002F1 to 003B0 (C0) = Alternate Palette/CHR Data
- 00810 to 0090F (100) = Object ID: Buster Reflect Property (1=Takes hits, 0=Reflects buster)
- 00910 to 00D0F (400) = Level Data: Gravityman
- 00D10 to 0200F (1300) = Screen Bank Data: Gravityman
Bank 1: Waveman
- 02010 to 0280F (800) = Weapon Menu Code/Data
- 02810 to 0290F (100) = Object ID: Vulnerability to Water Wave
- 02910 to 02D0F (400) = Level Data: Waveman
- 02D10 to 0400F (1300) = Screen Bank Data: Waveman
Bank 2: Stoneman
- 04810 to 0490F (100) = Object ID: Vulnerability to Gyro Attack
- 04910 to 04D0F (400) = Level Data: Stoneman
- 04D10 to 0600F (1300) = Screen Bank Data: Stoneman
Bank 3: Gyroman
- 06810 to 0690F (100) = Object ID: Vulnerability to Crystal Eye
- 06910 to 06D0F (400) = Level Data: Gyroman
- 06D10 to 0800F (1300) = Screen Bank Data: Gyroman
Bank 4: Starman
- 08810 to 0890F (100) = Object ID: Vulnerability to Napalm Bomb
- 08910 to 08D0F (400) = Level Data: Starman
- 08D10 to 0A00F (1300) = Screen Bank Data: Starman
Bank 5: Chargeman
- 0A810 to 0A90F (100) = Object ID: Vulnerability to Super Arrow
- 0A910 to 0AD0F (400) = Level Data: Chargeman
- 0AD10 to 0C00F (1300) = Screen Bank Data: Chargeman
Bank 6: Napalmman
- 0C810 to 0C90F (100) = Object ID: Vulnerability to Power Stone
- 0C910 to 0CD0F (400) = Level Data: Napalmman
- 0CD10 to 0E00F (1300) = Screen Bank Data: Napalmman
Bank 7: Crystalman
- 0E010 to 0E80F (800) = Boss Code:Gravityman and Waveman
- 0E810 to 0E90F (100) = Object ID: Vulnerability to Gravity Hold
- 0E910 to 0ED0F (400) = Level Data: Crystalman
- 0ED10 to 1000F (1300) = Screen Bank Data: Crystalman
Bank 8: Protoman Castle 1
- 10910 to 10D0F (400) = Level Data: Protoman Castle 1
- 10D10 to 1200F (1300) = Screen Bank Data: Protoman Castle 1
Bank 9: Protoman Castle 2
- 12910 to 12D0F (400) = Level Data: Protoman Castle 2
- 12D10 to 1400F (1300) = Screen Bank Data: Protoman Castle 2
Bank A: Protoman Castle 3
- 14910 to 14D0F (400) = Level Data: Protoman Castle 3
- 14D10 to 1600F (1300) = Screen Bank Data: Protoman Castle 3
Bank B: Protoman Castle 4 / Scenes Bank 1
- 16910 to 16D0F (400) = Level Data: Protoman Castle 4
- 16D10 to 1800F (1300) = Screen Bank Data: Scenes 1
Bank C: Wily Castle 1
- 18010 to 1840A (3FB) = Introduction Scene Code
- 18910 to 18D0F (400) = Level Data: Wily Castle 1
- 18D10 to 1A00F (1300) = Screen Bank Data: Wily Castle 1
Bank D: Wily Castle 2
- 1A910 to 1AD0F (400) = Level Data: Wily Castle 2
- 1AD10 to 1C00F (1300) = Screen Bank Data: Wily Castle 2
Bank E: Wily Castle 3
- 1C910 to 1CD0F (400) = Level Data: Wily Castle 3
- 1CD10 to 1E00F (1300) = Screen Bank Data: Wily Castle 3
Bank F: Wily Castle 4 / Scenes Bank 2
- 1E010 to 1E037 (28) = Credits Text: Low Bytes of Pointers
- 1E038 to 1E05F (28) = Credits Text: High Bytes of Pointers
- 1E060 to 1E588 (529) = Credits Text Data
- 1E910 to 1ED0F (400) = Level Data: Wily Castle 4
- 1ED10 to 2000F (1300) = Screen Bank Data: Scenes 2
Bank 10: Scenes Bank 3
- 20D10 to 2200F (1300) = Screen Bank Data: Scenes 3
Bank 11: Scenes Bank 4
- 22D10 to 2400F (1300) = Screen Bank Data: Scenes 4
Banks 12-16: Sprite Data Banks
Banks 12-13: Sprite Data Bank 1
- 24010 to 2800F (4000) = Sprite Data Bank 1
Banks 14-15: Sprite Data Bank 2
- 28010 to 2C00F (4000) = Sprite Data Bank 2
Bank 16: Sprite Data Bank 3
- 2C010 to 2E00F (2000) = Sprite Data Bank 3
Bank 17
- 2E010 to 2EB83 (B74) = Misc. Scene Code
- 2EDB4 to 2EDBC (9) = Stage Select Layout
- 2F179 to 2F1D8 (60) = Mid-Point and Boss-Point Data
Banks 18-1A: Sound Banks
- 30010 to 3600F (6000) = Sound engine, Music and Sound Effect Data
Bank 1B: Enemy Data Bank
- 37AE2 to 37B71 (90) = Enemy ID: Object ID
- 37B72 to 37C01 (90) = Enemy ID: Type Bits
- 37C02 to 37C91 (90) = Enemy ID: Sprite ID
- 37C92 to 37D51 (C0) = Enemy ID: Hit Points
- 37DC2 to 37DF1 (30) = Effect Enemy ID: Reference Data
- 37DF2 to 37E21 (30) = Effect Enemy ID: Reference Data 2
- 37E22 to 37E65 (44) = Effect Enemy Data: Extra Palette Data
- 37E66 to 37E7F (1A) = Effect Enemy Data: CHR Bank Data
Bank 1C
- 385D3 to 386D2 (100) = Object ID: Damage Table
Bank 1E-1F: Main Banks
- 3D4C2 to 3D4C9 (8) = Megaman's Initial Sprite Palette
- 3D4CA to 3D4D1 (8) = Sprite Palette Set 0
- 3D4D2 to 3D4E1 (10) = Level ID: Screen Bank (bank to load Screen Bank Data from)
- 3D4E2 to 3D4F1 (10) = Level ID: Music Track ID
- 3DC36 to 3DD10 (DB) = Palette Animation Data: Palette Data
- 3DD11 to 3DD30 (20) = Palette Animation Data: 1-Byte Relative Pointers
- 3DD31 to 3DDC2 (92) = Palette Animation Data: Animation Data
- 3DDC3 to 3DDCA (8) = CHR Animation Data: 1-Byte Relative Pointers
- 3DDCB to 3DDF7 (2D) = CHR Animation Data: Animation Data