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Castlevania III: Dracula's Curse/RAM map: Difference between revisions
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Address Size Description | Address Size Description | ||
-------- ---- ----------- | -------- ---- ----------- | ||
$0018 System State | |||
$ | 00 = Title; 02 = New Game; 03 = In-game Transition; 04 = In-Game; | ||
$ | 05 = Game Over Transition; 06 = Game Over; 07 = Stage Select Debug; | ||
08 = Map Screen; 09 = Prayer Scene; 0a = Name Entry; 0b = Password Entry; | |||
$ | 0c = Epilogue; 0d = Credit Roll; 0e = Respawn; 0f = Sound Test Debug | ||
$0019 System Substate | |||
$001B System Step Counter | |||
$001D Blackout Delay | |||
$0020 Randomizer | |||
$0021 PPU Bank (write to $B003) | |||
$ | $0028 2 Controller Buttons Pressed | ||
$ | 01 = right; 02 = left; 04 = down; 08 = up; | ||
10 = start; 20 = select; 40 = B; 80 = A | |||
$002A 2 Controller Buttons Held | |||
$002C Game State | |||
$002D User Paused (toggled by Start button) | |||
$002E Stage Clear | |||
$0030 Checkpoint (used for Password Entry) | |||
$0031 Grant Defeated | |||
$0032 2 System Effect Timer | |||
$0034 Stage | |||
$0035 Block | |||
$0036 Room | |||
$0037 Lives | |||
$0038 8 CHR Banks | |||
$0040 IRQ Control | |||
$0041 2 IRQ Latch | |||
$0043 Default Drawing State (write to $006A) | |||
$0044 3 Score (little endian) | |||
$0048 Partner | |||
00 = Trevor; 01 = Syfa; 02 = Grant; 03 = Alucard; ff = None | |||
$0049 Partner Active (bool) | |||
$004A Player's Health | |||
40 = full | |||
$004B Boss Health | |||
$0053 2 View Position (little endian) | |||
$0055 View Subpixel Position | |||
$0056 Left Spawn Area | |||
$0057 Right Spawn Area | |||
$005A 2 Tile Assembly Pointer | |||
$005C 2 Pallet Map Pointer | |||
$005E 2 Nametable Write Address | |||
$0060 Tile Assembly ID | |||
$0061 Transition Timer | |||
$0062 Player Direction | |||
00 = left; 01 = right; 02 = still | |||
$0063 View Refreshed Position | |||
$0064 Update View | |||
$0065 Room Orientation | |||
00 = horizontal; 80 or 81 = vertical; 82 = scroll up; | |||
83 = scroll down; 84 = collapse up; 85 = collapse down | |||
$0066 2 Stair Map Address | |||
$0068 Player Animation State (for transitions) | |||
$0069 Current Instance (saves X register) | |||
$006A Drawing State | |||
$006B View Speed | |||
$006C 2 PPU Write Position | |||
$006E Room Size | |||
$006F CHR Write Mode | |||
00 or 03 = all CHR banks; 01 = status bar banks; 02 = clear NPC banks | |||
$0070 Previous Room Orientation | |||
$0071 Music Loaded | |||
$0072 Transition Nametable (nametable to use after door closes) | |||
$0073 Horizontal Spawner Block | |||
$0074 Leftmost Spawner Block | |||
$0075 Boss Scroll Lock | |||
$0076 Vertical Spawner Block | |||
$0077 Vertical Spawner Previous (?) | |||
$0078 Spawner Count | |||
$007A Room Type | |||
10 = Stormclouds; 20 = Autowalk; 30 = River; 40 = Clockwork; | |||
50 and 60 = Watery Grave; 70 = Flood Zone; 80 = Collapsing Bridge | |||
$007b 2 Time (little endian) | |||
$0081 Hearts | |||
$0082 Trevor Weapon | |||
00 = none; 01 = axe; 02 = boomerang; 03 = knife/book; 04 = holy water; 05 = fireball; | 00 = none; 01 = axe; 02 = boomerang; 03 = knife/book; 04 = holy water; 05 = fireball; | ||
06 = freeze; 07 = orb; 08 = axe; 09 = boomerang; 0a = knife/book ;0b = clock | 06 = freeze; 07 = orb; 08 = axe; 09 = boomerang; 0a = knife/book ;0b = clock | ||
$0083 Partner Weapon | |||
$84 Weapon Multiplier 00 = none; 01 = [II]; 02 = [III] | $84 Weapon Multiplier 00 = none; 01 = [II]; 02 = [III] | ||
$85 Partner Weapon Multiplier | $85 Partner Weapon Multiplier |
Revision as of 19:27, 11 June 2022
The following article is a RAM map for Castlevania III: Dracula's Curse.
Address Size Description -------- ---- ----------- $19 Menu Mode (meaning depends on menu, i.e. title screen, password entry, game over, etc) $26 Controller 1 Pressed $28 Controller 1 $32 Timer $35 Lives $36 Score 0000xx $37 Score 00xx00 $38 Score xx0000 $39 Player 00 = None; 01 = Syfa; 02 = Grant; 03 = Alucard $3A Partner 00 = None; 01 = Syfa; 02 = Grant; 03 = Alucard $3C Energy $68 Menu selection (Start/Password or Continue/Password) $84 Hearts $F8 Controller 1 Pressed (same as 26?) $FA Controller 1 (same as 28?) $7E Time 00xx $7F Time xx00 $0200 $100 OAM (sprites) $05D8 Timer before crouch-landing (starts at 07 (when a jump starts), augments +1/frame until player starts falling and then decreases -1/frame until 00) $0790 $10 Password data (populated during password entry) $07A0 $10 Password data (for display on game over) $07F8 $8 Player name
The following article is a RAM map for Castlevania III: Dracula's Curse.
Address Size Description -------- ---- ----------- $0018 System State 00 = Title; 02 = New Game; 03 = In-game Transition; 04 = In-Game; 05 = Game Over Transition; 06 = Game Over; 07 = Stage Select Debug; 08 = Map Screen; 09 = Prayer Scene; 0a = Name Entry; 0b = Password Entry; 0c = Epilogue; 0d = Credit Roll; 0e = Respawn; 0f = Sound Test Debug $0019 System Substate $001B System Step Counter $001D Blackout Delay $0020 Randomizer $0021 PPU Bank (write to $B003) $0028 2 Controller Buttons Pressed 01 = right; 02 = left; 04 = down; 08 = up; 10 = start; 20 = select; 40 = B; 80 = A $002A 2 Controller Buttons Held $002C Game State $002D User Paused (toggled by Start button) $002E Stage Clear $0030 Checkpoint (used for Password Entry) $0031 Grant Defeated $0032 2 System Effect Timer $0034 Stage $0035 Block $0036 Room $0037 Lives $0038 8 CHR Banks $0040 IRQ Control $0041 2 IRQ Latch $0043 Default Drawing State (write to $006A) $0044 3 Score (little endian) $0048 Partner 00 = Trevor; 01 = Syfa; 02 = Grant; 03 = Alucard; ff = None $0049 Partner Active (bool) $004A Player's Health 40 = full $004B Boss Health $0053 2 View Position (little endian) $0055 View Subpixel Position $0056 Left Spawn Area $0057 Right Spawn Area $005A 2 Tile Assembly Pointer $005C 2 Pallet Map Pointer $005E 2 Nametable Write Address $0060 Tile Assembly ID $0061 Transition Timer $0062 Player Direction 00 = left; 01 = right; 02 = still $0063 View Refreshed Position $0064 Update View $0065 Room Orientation 00 = horizontal; 80 or 81 = vertical; 82 = scroll up; 83 = scroll down; 84 = collapse up; 85 = collapse down $0066 2 Stair Map Address $0068 Player Animation State (for transitions) $0069 Current Instance (saves X register) $006A Drawing State $006B View Speed $006C 2 PPU Write Position $006E Room Size $006F CHR Write Mode 00 or 03 = all CHR banks; 01 = status bar banks; 02 = clear NPC banks $0070 Previous Room Orientation $0071 Music Loaded $0072 Transition Nametable (nametable to use after door closes) $0073 Horizontal Spawner Block $0074 Leftmost Spawner Block $0075 Boss Scroll Lock $0076 Vertical Spawner Block $0077 Vertical Spawner Previous (?) $0078 Spawner Count $007A Room Type 10 = Stormclouds; 20 = Autowalk; 30 = River; 40 = Clockwork; 50 and 60 = Watery Grave; 70 = Flood Zone; 80 = Collapsing Bridge $007b 2 Time (little endian) $0081 Hearts $0082 Trevor Weapon 00 = none; 01 = axe; 02 = boomerang; 03 = knife/book; 04 = holy water; 05 = fireball; 06 = freeze; 07 = orb; 08 = axe; 09 = boomerang; 0a = knife/book ;0b = clock $0083 Partner Weapon $84 Weapon Multiplier 00 = none; 01 = [II]; 02 = [III] $85 Partner Weapon Multiplier $8b Whip 00 = short; 01 = medium; 02 = long
Internal Data for Castlevania III
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