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Hyper Lode Runner/ROM map: Difference between revisions
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{{rommap|game= | {{rommap|game=Hyper Lode Runner}} | ||
==Level Map Structure== | ==Level Map Structure== |
Revision as of 23:52, 1 December 2005
The following article is a ROM map for Hyper Lode Runner.
Level Map Structure
0x4C00 is start of level design.
Tiles digits
0 - Brick
1 - Stone
2 - Ladder
3 - Rope
4 - Gold
5 - Blank
6 - Blank(glitch) - (makes 4/6 tiles structure)
7 - Blank(glitch) - (makes 4/6 tiles structure)
8 - Hidden Ladder
9 - Fall-thru Brick
A - Player
B - Enemy
C - Door
D - Key
E - Stone(glitch) - (makes 4/6 tiles structure)
F - Stone(glitch) - (makes 4/6 tiles structure)
They are put together as a byte to store in RAM/ROM (ie. 0xCDAD=20 for Ladder, Brick)