Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
Donkey Kong Land III/ROM map: Difference between revisions
Jump to navigation
Jump to search
Blaziken257 (talk | contribs) (I love it when the two bytes for a color are fragmented... this made it so hard to find) |
Blaziken257 (talk | contribs) No edit summary |
||
Line 424: | Line 424: | ||
*** In each cheat code, each button sequence must be followed by Right. Pressing Right in the middle of a sequence does not affect anything. | *** In each cheat code, each button sequence must be followed by Right. Pressing Right in the middle of a sequence does not affect anything. | ||
** Pointers for these cheat codes are found at 0x8EE53, 0x8EE59, and 0x8EE5F in ROM. | ** Pointers for these cheat codes are found at 0x8EE53, 0x8EE59, and 0x8EE5F in ROM. | ||
=== Time Attack === | |||
* <tt>161EF-16162</tt> = Required times to beat |
Revision as of 20:13, 1 December 2012
The following article is a ROM map for Donkey Kong Land III.
English Version
Color Palettes
Notes:
- This only applies when you are playing this game on a Super Game Boy.
- This is an incomplete list.
Bonus Screens
- 102FF-1030E - Find The Token!
- 1030F-1031E - Collect The Stars!
- 1031F-1032E - Bash The Baddies!
Miscellaneous (Part 1)
- 1032F-1033E - K. Rool encounter
- 1033F-1034E - ???
World Maps
- 1034F-1035E - Cape Codswallop
- 1035F-1036E - Primate Plains
- 1036F-1037E - Blackforest Plateau
- 1037F-1038E - Great Ape Lakes
- 1038F-1039E - Tin Can Valley
- 1039F-103AE - The Lost World
- 103AF-103BE - Northern Kremisphere
Miscellaneous (Part 2)
- 103BF-103CE - ???
- 103CF-103EE - Title Screen
- 103EF-103FE - Intro Screen
- 103FF-1040E - File Select Screen/Wrinkly Refuge/Sheepy Shop/Card Game/Cast/Credits/K. Rool's Defeat/Time Attack Screen/Trophy Screen/Game Over
- 1040F-1041E - Character icon on bottom-right of screen
Levels
- 1041F-1042E - Black Ice Blitz
- 1042F-1043E - Polar Pitfalls
- 1043F-1044E - Tundra Blunda
- 1044F-1045E - Total Rekoil
- 1045F-1046E - Liftshaft Lottery
- 1046F-1047E - Miller Instinct
- 1047F-1048E - Jungle Jeopardy
- 1048F-1049E - Tropical Tightropes
- 1049F-104AE - Rainforest Rumble
- 104AF-104BE - Seabed Shanty
- 104BF-104CE - Coral Quarrel
- 104CF-104DE - Deep Reef Grief
- 104DF-104EE - Koco Channel
- 104EF-104FE - Riverbank Riot
- 104FF-1050E - Surface Tension
- 1050F-1051E - Red Wharf
- 1051F-1052E - Ford Knocks
- 1052F-1053E - Jetty Jitters
- 1053F-1054E - Stalagmite Frights
- 1054F-1055E - Haunted Hollows
- 1055F-1056E - Ghoulish Grotto
- 1056F-1057E - Ugly Ducting
- 1057F-1058E - Whiplash Dash
- 1058F-1059E - Karbine Kaos
- 1059F-105AE - Bazuka Bombard
- 105AF-105BE - Kuchuka Karnage
- 105BF-105CE - Barrel Boulevard
- 105CF-105DE - Rocketeer Rally
- 105DF-105EE - Footloose Falls
- 105EF-105FE - Rickety Rapids
- 105FF-1060E - Vertigo Verge
- 1060F-1061E - Rockface Chase
- 1061F-1062E - Clifftop Critters
- 1062F-1063E - Minky Mischief
- 1063F-1064E - Redwood Rampage
- 1064F-1065E - Simian Shimmy
- 1065F-1066E - Barbos Bastion
- 1066F-1067E - Bleak Magic
- 1067F-1068E - Arich Attack
- 1068F-1069E - Krazy Kaos
- 1069F-106AE - K. Rool Duel
- 106AF-106BE - K. Rool's Last Stand
Level Header Data
See this page for more information on this.
- 40065-4047E - Level Headers
- 40065-4007D - Total Rekoil
- 4007E-40096 - Liftshaft Lottery
- 40097-400AF - Miller Instinct
- 400B0-400C8 - Black Ice Blitz
- 400C9-400E1 - Polar Pitfalls
- 400E2-400FA - Tundra Blunda
- 400FB-40113 - Bleak Magic
- 40114-4012C - Red Wharf
- 4012D-40145 - Ford Knocks
- 40146-4015E - Jetty Jitters
- 4015F-40177 - Koco Channel
- 40178-40190 - Riverbank Riot
- 40191-401A9 - Surface Tension
- 401AA-401C2 - Seabed Shanty
- 401C3-401DB - Coral Quarrel
- 401DC-401F4 - Deep Reef Grief
- 401F5-4020D - Barbos Bastion
- 4020E-40226 - Minky Mischief
- 40227-4023F - Redwood Rampage
- 40240-40258 - Simian Shimmy
- 40259-40271 - Arich Attack
- 40272-4028A - Vertigo Verge
- 4028B-402A3 - Rockface Chase
- 402A4-402BC - Clifftop Critters
- 402BD-402D5 - Rocketeer Rally
- 402D6-402EE - Footloose Falls
- 402EF-40307 - Rickety Rapids
- 40308-40320 - Stalagmite Frights
- 40321-40339 - Haunted Hollows
- 4033A-40352 - Ghoulish Grotto
- 40353-4036B - K. Rool's Last Stand
- 4036C-40384 - Jungle Jeopardy
- 40385-4039D - Tropical Tightropes
- 4039E-403B6 - Rainforest Rumble
- 403B7-403CF - Karbine Kaos
- 403D0-403E8 - Bazuka Bombard
- 403E9-40401 - Kuchuka Karnage
- 40402-4041A - Barrel Boulevard
- 4041B-40433 - Krazy Kaos
- 40434-4044C - Ugly Ducting
- 4044D-40465 - Whiplash Dash
- 40466-4047E - K. Rool Duel
Cheat Codes
- 141B8-141CA - Cheat code info
- Format works like this:
- First byte indicates the number of button presses, excluding Right.
- Subsequent bytes indicate the button presses:
- 0x80 (bit 7) = Start
- 0x40 (bit 6) = Select
- 0x20 (bit 5) = B
- 0x10 (bit 4) = A
- 0x08 (bit 3) = Down
- 0x04 (bit 2) = Up
- 0x02 (bit 1) = Left
- 0x01 (bit 0) = Right
- These button presses, excluding Right, are stored in RAM, starting at 0xD100.
- Last byte indicates which bit(s) are set to 1. The use of a bitflag allows multiple cheats to be used at once since they can be ORed together. Note that only the three least significant bits are used:
- 0x01 (bit 0) = Play the card game after the title screen
- 0x02 (bit 1) = Have 50 lives when starting the game
- 0x04 (bit 2) = Unlock all levels except the Lost World.
- This gets ORed with whatever value is in 0xFFF9 in RAM (which starts out at 0).
- In each cheat code, each button sequence must be followed by Right. Pressing Right in the middle of a sequence does not affect anything.
- Pointers for these cheat codes are found at 0x14188, 0x1418E, and 0x14194 in ROM.
- Format works like this:
Japanese Version
Color Values
Sprite Color Palettes
- 1BE60-1BE67 - Palette #00
- 1BE68-1BE6F - Palette #01
- 1BE70-1BE77 - Palette #02
- 1BE78-1BE7F - Palette #03
- 1BE80-1BE87 - Palette #04
- 1BE88-1BE8F - Palette #05
- 1BE90-1BE97 - Palette #06
- 1BE98-1BE9F - Palette #07
Level Color Palettes
- 84FFB-8503A - Coral
- 8503B-8507A - Mill
- 8507B-850BA - River
- 850BB-850FA - Snow
- 850FB-8513A - Stilt
- 8513B-8517A - Tree
- 8517B-851BA - Cliff
- 851BB-851FA - Falls
- 851FB-8523A - Cave
- 14F60, 14F64 - Shaded water palette for Haunted Hollows
- 8523B-8527A - Jungle
- 8527B-852BA - Machine
- 852BB-852FA - Tube
- 14F72, 14F76 - Shaded water palette for Ugly Ducting
World Map Color Palettes
- 85B3B-85B7A - Northern Kremisphere
- 858FB-8593A - Cape Codswallop
- 858BB-858FA - Primate Plains
- 8587B-858BA - Blackforest Plateau
- 8583B-8587A - Great Ape Lakes
- 857FB-8583A - Tin Can Valley
- 8577B-857BA - The Lost World
Bonus Stage Screen Color Palettes
- 8557B-855BA - Bash the Baddies!
- 856BB-856FA - Collect the Stars!
- 85B7B-85BBA - Find the Token!
Miscellaneous Color Palettes
- 854FB-8553A - Sheepy Shop
- 8563B-8567A - File Select
- 856FB-8573A - Time Attack
- 859BB-859FA - Wrinkly Refuge
- 85AFB-85B3A - Game Over Screen
- 8D805-8D844 - Title Screen
- 91805-91844 - Intro Screen
Sprite Colors
Notes:
- All these bytes range from 00-07, depending on the sprite color palettes defined above.
- This list is incomplete.
- 1BEA0 - Niknak
- 1BEA1 - Kobble
- 1EBA2 - Koco
- 1BEA3 - Krimp
- 1BEA4 - Skidda/Defeated Kobble
- 1BEA5 - Booty Bird
- 1BEA6 - Klasp
- 1BEA7 - Krusha
- 1BEA8 - Steel Barrel
- 1BEA9 - Bazza
- 1BEAA - Bounty Bass
- 1BEAB - Flagpole
- 1BEAC - Elevator
- 1BEAD - Lurchin
- 1BEAE - ???
- 1BEAF - Bristles
- 1BEB0 - Nid
- 1BEB1 - Minky's nuts/Squawks's eggs
- 1BEB2 - Rekoil
- 1BEB3 - Minky
- 1BEB4 - Lemguin
- 1BEB5 - Buzz
- 1BEB6 - Krumple
- 1BEB7 - Koin
- 1BEB8 - Sneek
- 1BEB9 - Minky Shield Barrels
- 1BEBA - Clouds
- 1BEBB - Rocket Barrel
- 1BEBC - Tracker Barrel
- 1BEBD - Kopter
- 1BEBE - Barbos
- 1BEBF - Kuchuka
- 1BEC0 - Kuchuka's and K. Rool's bombs
- 1BEC1 - Ghost Barrel
- 1BEC2 - Dixie walking
- 1BEC3 - Dixie running
- 1BEC4 - Dixie standing
- 1BEC5 - Dixie's Helicopter Spin
- 1BEC6 - Dixie jumping
- 1BEC7 - Dixie turning around
- 1BEC8 - Dixie climbing vertically
- 1BEC9 - Dixie climbing vertically, switching sides
- 1BECA - Dixie attacking
- 1BECB - Dixie climbing horizontally
- 1BECC - Dixie crouching
- 1BECD - Dixie swimming
- 1BECE - Bazuka
- 1BECF - Wrinkly
- 1BED0 - ???
- 1BED1 - Ellie's water
- 1BED2 - Dixie launched (from barrel)
- 1BED3 - Dixie taking damage
- 1BED4 - Karbine
- 1BED5 - Kong letters in air
- 1BED6 - Bear Coin
- 1BED7 - Bonus Coin
- 1BED8 - DK Coin
- 1BED9 - ???
- 1BEDA - Banana Bunch
- 1BEDB - Balloon
- 1BEDC - Puffball/explosion (e.g. when switching Kongs or taking damage)
- 1BEDD - Blast Barrel
- 1BEDE - ???
- 1BEDF - Dixie picking up barrel
- 1BEE0 - Dixie carrying barrel, walking/jumping
- 1BEE1 - Dixie throwing barrel
- 1BEE2 - Dixie carrying barrel, standing
- 1BEE3 - Barrel explosion
- 1BEE4 - Karbine's fireballs/Bleak's snowballs
- 1BEE5 - Bear
- 1BEE6 - Watch
- 1BEE7 - Kiddy walking
- 1BEE8 - Kiddy crouching
- 1BEE9 - Kiddy climbing vertically
- 1BEEA - Kiddy climbing vertically, switching sides
- 1BEEB - Kiddy rolling
- 1BEEC - Arich
- 1BEED - Kiddy picking up barrel
- 1BEEE - Kiddy carrying barrel
- 1BEEF - Kiddy throwing barrel
- 1BEF0 - Arich's shots
- 1BEF1 - Kiddy taking damage
- 1BEF2 - Kiddy swimming
- 1BEF3 - Ellie turning around/moving/shooting
- 1BEF4 - Ellie standing/taking damage
- 1BEF5 - Ellie jumping/launched (from barrel)
- 1BEF6 - Dixie swimming, turning around
- 1BEF7 - Kiddy swimming, turning around
- 1BEF8 - Kiddy turning around
- 1BEF9 - Kiddy running
- 1BEFA - ???
- 1BEFB - Kiddy standing
- 1BEFC - Kiddy climbing horizontally
- 1BEFD - Squitter standing/walking
- 1BEFE - Squitter jumping
- 1BEFF - Squawks
- 1BF00 - Kiddy jumping
- 1BF01 - Enguarde
- 1BF02 - Toboggan
- 1BF03 - Squitter's webs
- 1BF04 - Kaos
- 1BF05 - Kaos's fists
- 1BF06 - ???
- 1BF07 - Splash animation
- 1BF08 - Bleak
- 1BF09 - K. Rool
- 1BF0A - Wooden barrels
- 1BF0B - K. Rool's lightning bolts
- 1BF0C - ???
- 1BF0D - Bonus/Warp Barrel
- 1BF0E - Star Barrel
- 1BF0F - ???
- 1BF10 - Animal Barrels
- 1BF11 - DK Barrel
- 1BF12 - No Animal Sign
- 1BF13 - ???
- 1BF14 - ???
- 1BF15 - ???
- 1BF16 - ???
- 1BF17 - Kiddy in a toboggan
- 1BF18 - Dixie in a toboggan
- 1BF19 - ???
- 1BF1A - ???
- 1BF1B - ???
- 1BF1C - ???
- 1BF1D - ???
- 1BF1E - Collected DK/Bonus Coin
- 1BF1F - ???
- 1BF20 - ???
- 1BF21 - ???
- 1BF22 - ???
- 1BF23 - ???
- 1BF24 - ???
- 1BF25 - ???
- 1BF26 - ???
- 1BF27 - ???
- 1BF28 - ???
Level Header Data
See this page for more information on this.
- 40067-40480 - Level Headers
- 40067-4007F - Total Rekoil
- 40080-40098 - Liftshaft Lottery
- 40099-400B1 - Miller Instinct
- 400B2-400CA - Black Ice Blitz
- 400CB-400E3 - Polar Pitfalls
- 400E4-400FC - Tundra Blunda
- 400FD-40115 - Bleak Magic
- 40116-4012E - Red Wharf
- 4012F-40147 - Ford Knocks
- 40148-40160 - Jetty Jitters
- 40161-40179 - Koco Channel
- 4017A-40192 - Riverbank Riot
- 40193-401AB - Surface Tension
- 401AC-401C4 - Seabed Shanty
- 401C5-401DD - Coral Quarrel
- 401DE-401F6 - Deep Reef Grief
- 401F7-4020F - Barbos Bastion
- 40210-40228 - Minky Mischief
- 40229-40241 - Redwood Rampage
- 40242-4025A - Simian Shimmy
- 4025B-40273 - Arich Attack
- 40274-4028C - Vertigo Verge
- 4028D-402A5 - Rockface Chase
- 402A6-402BE - Clifftop Critters
- 402BF-402D7 - Rocketeer Rally
- 402D8-402F0 - Footloose Falls
- 402F1-40309 - Rickety Rapids
- 4030A-40322 - Stalagmite Frights
- 40323-4033B - Haunted Hollows
- 4033C-40354 - Ghoulish Grotto
- 40355-4036D - K. Rool's Last Stand
- 4036E-40386 - Jungle Jeopardy
- 40387-4039F - Tropical Tightropes
- 403A0-403B8 - Rainforest Rumble
- 403B9-403D1 - Karbine Kaos
- 403D2-403EA - Bazuka Bombard
- 403EB-40403 - Kuchuka Karnage
- 40404-4041C - Barrel Boulevard
- 4041D-40435 - Krazy Kaos
- 40436-4044E - Ugly Ducting
- 4044F-40467 - Whiplash Dash
- 40468-40480 - K. Rool Duel
Cheat Codes
- 8EE86-8EE98 - Cheat code info
- Format works like this:
- First byte indicates the number of button presses, excluding Right.
- Subsequent bytes indicate the button presses:
- 0x80 (bit 7) = Start
- 0x40 (bit 6) = Select
- 0x20 (bit 5) = B
- 0x10 (bit 4) = A
- 0x08 (bit 3) = Down
- 0x04 (bit 2) = Up
- 0x02 (bit 1) = Left
- 0x01 (bit 0) = Right
- These button presses, excluding Right, are stored in RAM, starting at 0xD100.
- Last byte indicates which bit(s) are set. The use of a bitflag allows multiple cheats to be used at once since they can be ORed together. Note that only the three least significant bits are used:
- 0x01 (bit 0) = Play the card game after the title screen
- 0x02 (bit 1) = Have 50 lives when starting the game
- 0x04 (bit 2) = Unlock all levels except the Lost World.
- This gets ORed with whatever value is in 0xFFF9 in RAM (which starts out at 0).
- In each cheat code, each button sequence must be followed by Right. Pressing Right in the middle of a sequence does not affect anything.
- Pointers for these cheat codes are found at 0x8EE53, 0x8EE59, and 0x8EE5F in ROM.
- Format works like this:
Time Attack
- 161EF-16162 = Required times to beat