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Lagoon (SNES): Difference between revisions
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{{SNES| title = Lagoon | |||
|image = | |||
|name = Lagoon | |||
|company = Kemco | |||
|header = | |||
|bank = LoROM | |||
|interleaved = No | |||
|sram = 8 Kb | |||
|type = Rom + Ram Batt | |||
|rom = | |||
|country = USA | |||
|romspeed = | |||
|video = NTSC | |||
|checksum = | |||
|crc32 = | |||
|game = Lagoon | |||
}} | |||
==Miscellaneous== | |||
Only the very basics have been done for the game so far: ascii tables, rom mapping, et cetera. | |||
Much of the graphics are stored using using a table method of compression. However, some graphics are uncompressed. | |||
Revision as of 06:39, 11 April 2008
Lagoon | |
Name | Lagoon |
Company | Kemco |
Header | |
Bank | LoROM |
Interleaved | No |
SRAM | 8 Kb |
Type | Rom + Ram Batt |
ROM | |
Country | USA |
Video | NTSC |
ROM Speed | |
Revision | Unknown |
Checksum | |
CRC32 |
Miscellaneous
Only the very basics have been done for the game so far: ascii tables, rom mapping, et cetera.
Much of the graphics are stored using using a table method of compression. However, some graphics are uncompressed.