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Super Mario World: Super Mario Advance 2/RAM map: Difference between revisions

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{{rammap|game=Super Mario World: Super Mario Advance 2}}
{{rammap|game=Super Mario World: Super Mario Advance 2}}
{{todo|Get list of level IDs (should be pretty close to [[Super Mario World]])}}
Addresses are for USA/Australia version.
Addresses are for USA/Australia version.
{| border="1" align="center" cellpadding="4" cellspacing="0" style="margin: 0 0 1em 1em; background: #f7f8ff; border: 1px #8888cc solid; border-collapse: collapse; font-size: 95%"
 
|- style=background:#ccccff
== RAM Map ==
!'''RAM''' || '''Information'''
Address  Size    Description
|-
-------- ----    -----------
|03002BC8 || SMA2 title screen - selection
  03002BC8   1    SMA2 title screen - selection
|-
                  * 00 - Super Mario World
|030036CD || Number of red berries eaten by Yoshi, resets when 10 berries are collected
                  * 01 - Mario Bros.
|-
03003696    1    Screen shake timer
|030036CE || Number of pink berries eaten by Yoshi, resets when 2 berries are collected
030036CD   1    Number of red berries eaten by Yoshi, resets when 10 are consumed
|-
030036CE   1    Number of pink berries eaten by Yoshi, resets when 2 are consumed
|03003A41 || Number of enemies eaten by Baby Yoshi, resets when 5 enemies are collected
03003A41   1    Number of enemies eaten by Baby Yoshi, resets when 5 are consumed
|-
03003FAD   1    Y speed velocity(?)
|03003FAD || Y speed velocity(?)
03003FE6   1    Player speed
|-
0300402D   1    Flashing invulnerability timer
|03003FE6 || Timer that builds up when running along the ground, if it hits 70, reach full speed
03004288    4    Score
|-
030042AC    2    Mario X position on map
|0300402D || Flashing invulnerability timer
030042AE    2    Luigi X position on map
|-
030042B0    2   Mario Y position on map
|030042BC || Lives count
030042B2    2   Mario Y position on map
|-
030042BC    1    Lives count
|030042F8 || Time first 2 digits (map)
030042C0    1    Level ID to enter on map
|-
030042F8    3    Time digits (map)
|030042F9 || Time second 2 digits (map)
030042FC   1    Current character
|-
                  * 00 - Mario
|030042FA || Time third 2 digits (map)
                  * 01 - Luigi
|-
030042FD   1    Bonus star count
|030042FC || Current character (00 - Mario, 01 - Luigi)
030042FE    1    Current map
|-
                  * 00 - Donut Plains
|030042FD || Bonus star count
                  * 01 - Yoshi's Island
|-
                  * 02 - Vanilla Dome
|030042FF || Coin count
                  * 03 - Forest of Illusion
|-
                  * 04 - Valley of Bowser
|03004300 || Power-up state
                  * 05 - Special Zone
|-
                  * 06 - Star World
|030054C9 || Dragon coin count
030042FF   1    Coin count
|-
03004300   1    Power-up state
|030054CB || Dragon coin count (HUD)
                  * 00 - Small
|-
                  * 01 - Big
|030054D0 || Star timer
                  * 02 - Cape
|-
                  * 03 - Fire
|030054E2 || Time digit 1
03004301    1    Item in reserve
|-
                  * 00 - Empty
|030054E3 || Time digit 2
                  * 01 - Mushroom
|-
                  * 02 - Fire Flower
|030054E4 || Time digit 3
                  * 03 - Star
|-
                  * 04 - Cape
|}
0300433E    1    Current Yoshi on map
                  * 04 - Yellow
                  * 06 - Blue
                  * 08 - Red
                  * 0A - Green
030054C5    1    Current level exit type
                  * 00 - Normal
                  * 01 - Secret
030054C9   1    Dragon coin count
030054CB   1    Dragon coin count (HUD)
030054D0   1    Star timer
030054E1    1    Time countdown timer
030054E2   3    Time digits
030055C8    1   Auto-walk timer during ending
030055C9    1    Flag for ending level
030055CA    1    Fade-out amount during end of level


{{Internal Data}}
{{Internal Data}}

Latest revision as of 21:24, 27 May 2024

Chip tiny.png The following article is a RAM map for Super Mario World: Super Mario Advance 2.

Hmmm...
To do:
Get list of level IDs (should be pretty close to Super Mario World)

Addresses are for USA/Australia version.

RAM Map

Address  Size    Description
-------- ----    -----------
03002BC8    1    SMA2 title screen - selection
                 * 00 - Super Mario World
                 * 01 - Mario Bros.
03003696    1    Screen shake timer
030036CD    1    Number of red berries eaten by Yoshi, resets when 10 are consumed
030036CE    1    Number of pink berries eaten by Yoshi, resets when 2 are consumed
03003A41    1    Number of enemies eaten by Baby Yoshi, resets when 5 are consumed
03003FAD    1    Y speed velocity(?)
03003FE6    1    Player speed
0300402D    1    Flashing invulnerability timer
03004288    4    Score
030042AC    2    Mario X position on map
030042AE    2    Luigi X position on map
030042B0    2    Mario Y position on map
030042B2    2    Mario Y position on map
030042BC    1    Lives count
030042C0    1    Level ID to enter on map
030042F8    3    Time digits (map)
030042FC    1    Current character
                 * 00 - Mario
                 * 01 - Luigi
030042FD    1    Bonus star count
030042FE    1    Current map
                 * 00 - Donut Plains
                 * 01 - Yoshi's Island
                 * 02 - Vanilla Dome
                 * 03 - Forest of Illusion
                 * 04 - Valley of Bowser
                 * 05 - Special Zone
                 * 06 - Star World
030042FF    1    Coin count
03004300    1    Power-up state
                 * 00 - Small
                 * 01 - Big
                 * 02 - Cape
                 * 03 - Fire
03004301    1    Item in reserve
                 * 00 - Empty
                 * 01 - Mushroom
                 * 02 - Fire Flower
                 * 03 - Star
                 * 04 - Cape
0300433E    1    Current Yoshi on map
                 * 04 - Yellow
                 * 06 - Blue
                 * 08 - Red
                 * 0A - Green
030054C5    1    Current level exit type
                 * 00 - Normal
                 * 01 - Secret
030054C9    1    Dragon coin count
030054CB    1    Dragon coin count (HUD)
030054D0    1    Star timer
030054E1    1    Time countdown timer
030054E2    3    Time digits
030055C8    1    Auto-walk timer during ending
030055C9    1    Flag for ending level
030055CA    1    Fade-out amount during end of level