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Mother 3/Arrangements: Difference between revisions

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m (Xkeeper moved page MOTHER 3:Arrangements to MOTHER 3/Arrangements: normalize subpages and titles)
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{{subpage|game=:Category:MOTHER 3}}
{{subpage|game=Mother 3}}
==Overview==
==Overview==
MOTHER 3 uses several different arrangement formats, which are described on this page.
MOTHER 3 uses several different arrangement formats, which are described on this page.
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* <tt>Bits 0C-0F (0xF000)</tt> = Palette number (ignored in 256-color mode)
* <tt>Bits 0C-0F (0xF000)</tt> = Palette number (ignored in 256-color mode)


[[Category:MOTHER 3|Arrangements]]
[[Category:Mother 3|Arrangements]]

Latest revision as of 02:09, 20 May 2024

This is a sub-page of Mother 3.

Overview

MOTHER 3 uses several different arrangement formats, which are described on this page.

Standard

The standard format uses the same format as the GBA's standard tilemap. Each tile uses 16 bits:

  • Bits 00-09 (0x03FF) = Tile number
  • Bits 0A-0A (0x0400) = Horizontal flip
  • Bits 0B-0B (0x0800) = Vertical flip
  • Bits 0C-0F (0xF000) = Palette number (ignored in 256-color mode)