Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
Solomon's Club/RAM map: Difference between revisions
Jump to navigation
Jump to search
(Created page with "{{rommap|game=Solomon's Club}} * <tt>C100</tt> - Level (0-based) ** 00-04 - Levels 1 through 5 ** 05 - Special *** Loads the shop first but then valid levels if you leave, with the level as S * <tt>C101</tt> - Room (0-based) ** 00-09 = Rooms 00 through 10 ** 0A = Hidden level ** 0B = Shows as the current level with glitched tiles for the room, but loads the first room of the next level ** 0C = Second room of the next level, etc * <tt>C122</tt> - Skips time decrement and...") |
m (Xkeeper moved page Solomon's Club:RAM map to Solomon's Club/RAM map: normalize subpages and titles) |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{rammap|game=Solomon's Club}} | ||
* <tt>C100</tt> - Level (0-based) | * <tt>C100</tt> - Level (0-based) | ||
Line 13: | Line 13: | ||
* <tt>D400-D4??</tt> - Temporary string storage | * <tt>D400-D4??</tt> - Temporary string storage | ||
* <tt>D600-D648</tt> - Current level map. Format is 8 rows of 9 single byte metatile indices | * <tt>D600-D648</tt> - Current level map. Format is 8 rows of 9 single byte metatile indices | ||
** See [Solomon's_Club:Notes#Metatile_list_for_levels|here]] for a list of tiles. | ** See [[Solomon's_Club:Notes#Metatile_list_for_levels|here]] for a list of tiles. | ||
* <tt>FFC0-FFC1</tt> - (big endian) Time remaining | * <tt>FFC0-FFC1</tt> - (big endian) Time remaining | ||
* <tt>FFC2-FFC6</tt> - Time remaining as tile indices | * <tt>FFC2-FFC6</tt> - Time remaining as tile indices |
Latest revision as of 02:42, 24 January 2024
The following article is a RAM map for Solomon's Club.
- C100 - Level (0-based)
- 00-04 - Levels 1 through 5
- 05 - Special
- Loads the shop first but then valid levels if you leave, with the level as S
- C101 - Room (0-based)
- 00-09 = Rooms 00 through 10
- 0A = Hidden level
- 0B = Shows as the current level with glitched tiles for the room, but loads the first room of the next level
- 0C = Second room of the next level, etc
- C122 - Skips time decrement and collision checks when set to a non-zero value
- D400-D4?? - Temporary string storage
- D600-D648 - Current level map. Format is 8 rows of 9 single byte metatile indices
- See here for a list of tiles.
- FFC0-FFC1 - (big endian) Time remaining
- FFC2-FFC6 - Time remaining as tile indices
- FFC7 - Control scheme
- 00 = A
- 01 = B
- FFC8 - Lives (a value of 01 shows P×0 in the pause screen)
- FFC9 - Lives as a tile index
- FFCB - Number of fairies collected
- FFCC-FFCE - (big endian) Money
- FFD0-FFD6 - Money as tile indices
- FFD8 - Number of fireballs
- FFD9 - Number of hammers
- FFDA - Number of water guns
- FFDB - Number of hourglasses
- FFDC - 1 if shoes are obtained, 0 if not
- FFDD - 1 if hat is obtained, 0 if not
Internal Data for Solomon's Club
| |
---|---|