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Bionic Commando (NES)/TBL: Difference between revisions
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TheouAegis (talk | contribs) (Created page with "{{TBL|game=Bionic Commando}} '''Notes:''' *Excluding the title screen, the game draws the text to tile data directly, rather than assigning each character a tile and placing...") |
m (Hawk moved page Bionic Commando/TBL to Bionic Commando (NES)/TBL) |
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'''Notes:''' | '''Notes:''' | ||
*Excluding the title screen, the game draws the text to tile data directly, rather than assigning each character a tile and placing tiles in the nametable accordingly. The tile data was arranged into four sets of 16 characters each -- {0 to E}, {F to U}, {V to -}, and {+ and bullet icon} -- then tiled together, hence the awkward arrangement. | *Excluding the title screen, the game draws the text to tile data directly, rather than assigning each character a tile and placing tiles in the nametable accordingly. The tile data was arranged into four sets of 16 characters each -- {0 to E}, {F to U}, {V to -}, and {+ and bullet icon} -- then tiled together, hence the awkward arrangement. | ||
* | *The underscore _ is used for #00 to distinguish it from the values intentionally left blank, as it is reserved for spacing. The blank values #25 and up are not used, nor do they have any corresponding tile data. It is safe to use them for custom characters. | ||
*The carat ^ is used here to represent the bullet icon. | *The carat ^ is used here to represent the bullet icon. | ||
*The asterisk * corresponds to a single ellipsis ⋯ dot, to distinguish it from a period. | *The asterisk * corresponds to a single ellipsis ⋯ dot, to distinguish it from a period. | ||
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==US Version== | ==US Version== | ||
<pre> | <pre> | ||
00= | 00=_ | ||
01=F | 01=F | ||
02=0 | 02=0 |
Latest revision as of 21:07, 28 January 2024
The following article is a Text Table for Bionic Commando (NES).
Notes:
- Excluding the title screen, the game draws the text to tile data directly, rather than assigning each character a tile and placing tiles in the nametable accordingly. The tile data was arranged into four sets of 16 characters each -- {0 to E}, {F to U}, {V to -}, and {+ and bullet icon} -- then tiled together, hence the awkward arrangement.
- The underscore _ is used for #00 to distinguish it from the values intentionally left blank, as it is reserved for spacing. The blank values #25 and up are not used, nor do they have any corresponding tile data. It is safe to use them for custom characters.
- The carat ^ is used here to represent the bullet icon.
- The asterisk * corresponds to a single ellipsis ⋯ dot, to distinguish it from a period.
- Lowercase letters correspond to communicators α, β, γ and δ respectively.
US Version
00=_ 01=F 02=0 03=G 04=1 05=H 06=2 07=I 08=3 09=J 0a=4 0b=K 0c=5 0d=L 0e=6 0f=M 10=7 11=N 12=8 13=O 14=9 15=P 16=A 17=Q 18=B 19=R 1a=C 1b=S 1c=D 1d=T 1e=E 1f=U 20=V 21=+ 22=W 23=^ 24=X 25= 26=Y 27= 28=Z 29= 2a=, 2b= 2c=' 2e=* 30=. 31= 32=? 33= 34=! 35= 36=a 37= 38=b 39= 3a=c 3b= 3c=d 3d= 3e=- 3f=
Internal Data for Bionic Commando
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