Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
Final Fantasy 4 Advance/Monster formations: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
(→top) |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{subpage}} | |||
{{infobox table|name=Monster formations | {{infobox table|name=Monster formations | ||
|game=Final Fantasy 4 Advance | |game=Final Fantasy 4 Advance | ||
Line 17: | Line 19: | ||
The rest is determined by how many monsters are in the battle formation. | The rest is determined by how many monsters are in the battle formation. | ||
Latest revision as of 14:58, 24 January 2024
This is a sub-page of Final Fantasy 4 Advance.
Monster formations | |
Game | Final Fantasy 4 Advance |
Start Address | 0x0FEA74 |
End Address | ? |
# of Entries | ? |
Entry Length | Varies |
Total Length | ? |
Back to the ROM map |
Monster formations control ?.
Format
They follow this kind of a pattern:
01 = Battle properties (change a monster to a Mystery Egg...ANY monster can be changed to a Mystery Egg it seems) (1 byte) 02 = Unknown (1 byte) 03-04 = Monster #1 (2 bytes) 05-06 = Position of Mosnter #1 (2 bytes X/Y)
The rest is determined by how many monsters are in the battle formation.