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Mega Man IV/RAM map/Substance and Shape: Difference between revisions
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m (MartsINY moved page $408-$41F: Substance and Shape to Mega Man IV:RAM map:$408-$41F: Substance and Shape: I didn't understand correctly the page naming yesterday) |
m (Xkeeper moved page Mega Man IV:RAM map:Substance and Shape to Mega Man IV/RAM map/Substance and Shape: normalize subpages and titles) |
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(5 intermediate revisions by 3 users not shown) | |||
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{{subpage|game=Mega Man 4:RAM map}} | |||
'''LSB to MSB''' | '''LSB to MSB''' | ||
{| border="1" cellpadding="3" | {| border="1" cellpadding="3" | ||
Line 20: | Line 20: | ||
| 7 || '''Unused''' | | 7 || '''Unused''' | ||
|} | |} | ||
Note : They are not set from gravity because they are used by functions that updates movement without gravity | Note : They are not set from gravity because they are used by functions that updates movement without gravity |
Latest revision as of 02:42, 24 January 2024
This is a sub-page of Mega Man IV/RAM map.
LSB to MSB
Bit | Function |
0 | Right |
1 | Left |
2 | Down (Not set when falling from gravity) |
3 | Up (Not set when Jumping) |
4 | Unused |
5 | Unused |
6 | Unused |
7 | Unused |
Note : They are not set from gravity because they are used by functions that updates movement without gravity