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Dragon Ball/RAM map: Difference between revisions
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(Created page with "{{rammap|game=Dragon Ball (WonderSwan)}} {| class="wikitable" |- ! Address ! Size ! Description ! Explanation |- style="border-color:inherit;" | 002E9 | 1 | Glyph height flag | 00 - 1 tile<br />otherwise 2 tiles |- style="border-color:inherit;" | 002EA | 1 | Glyph write mode flag | 00 - normal write<br />otherwise write starts from the vertical midline of the tile. |} {{Internal Data|game=Dragon Ball}}") |
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{{rammap|game=Dragon Ball (WonderSwan)}} | {{rammap|game=Dragon Ball (WonderSwan)}} | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
Line 6: | Line 7: | ||
! Description | ! Description | ||
! Explanation | ! Explanation | ||
|- | |- | ||
| 002DC | |||
| 2 | |||
| Character offset | |||
| Offset (little endian) of next character to process. | |||
|- | |||
| 002E9 | | 002E9 | ||
| 1 | | 1 | ||
| Glyph height flag | | Glyph height flag | ||
| 00 - 1 tile<br />otherwise 2 tiles | | 00 - 1 tile<br />otherwise 2 tiles | ||
|- | |- | ||
| 002EA | | 002EA | ||
| 1 | | 1 | ||
Line 17: | Line 23: | ||
| 00 - normal write<br />otherwise write starts from the vertical midline of the tile. | | 00 - normal write<br />otherwise write starts from the vertical midline of the tile. | ||
|} | |} | ||
{{Internal Data|game=Dragon Ball}} | {{Internal Data|game=Dragon Ball}} |
Latest revision as of 15:08, 31 March 2024
The following article is a RAM map for Dragon Ball.
Address | Size | Description | Explanation |
---|---|---|---|
002DC | 2 | Character offset | Offset (little endian) of next character to process. |
002E9 | 1 | Glyph height flag | 00 - 1 tile otherwise 2 tiles |
002EA | 1 | Glyph write mode flag | 00 - normal write otherwise write starts from the vertical midline of the tile. |
Internal Data for Dragon Ball
| |
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