Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.

Sonic Rush: Difference between revisions

From Data Crystal
Jump to navigation Jump to search
(Created page with "{{stub}} {{Bob | bobscreen= Sonic_Rush-title.png | developer= Dimps | publisher= Sega | system= Nintendo DS | developerref= <ref name="all">[https://gamefaqs.gamespot.com/ds/920803-sonic-rush/data GameFAQs]</ref> | publisherref= <ref name="all"/> | japan= {{date|2005|November|23|ref=<ref name="all"/>}} | usa= {{date|2005|November|15|ref=<ref name="all"/>}} | europe= {{date|2005|November|18|ref=<ref name="all"/>}} | aus= {{date|2005|ref=<ref name="all"/>}} | tc...")
 
mNo edit summary
Line 32: Line 32:
* [https://www.romhacking.net/utilities/1033/ Sonic Rush Level Parser]
* [https://www.romhacking.net/utilities/1033/ Sonic Rush Level Parser]


==Hacks==
==Miscellaneous==
* [https://www.romhacking.net/documents/669/ Sonic Rush BAC Format]
* [https://www.romhacking.net/documents/669/ Sonic Rush BAC Format]



Revision as of 21:49, 25 February 2024

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Title Screen

Sonic Rush

Developer: Dimps[1]
Publisher: Sega[1]
Platform: Nintendo DS
Released in JP: November 23, 2005[1]
Released in US: November 15, 2005[1]
Released in EU: November 18, 2005[1]
Released in AU: 2005[1]


RAMIcon.png RAM map
Cactisprite.png TCRF
Sonic Rush
Name SONIC RUSH
Company Sega
Game Code ASCE (USA/AUS)
ASCP (EUR)
ASCJ (JPN)
License Code 8P - Sega
ROM 64MB
Country USA/AUS/EUR/JPN
Checksum FB0C (FB0C) (USA/AUS)
04C8 (04C8) (EUR)
2C12 (2C12) (JPN)
CRC32 3D630830 (USA/AUS)
0A0DEC19 (EUR)
047DCE52 (JPN)


Sub-pages

Read about prototype versions of this game that have been released or dumped.
RAM map

Utilities

Miscellaneous

References