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Super Mario Advance 4: Super Mario Bros. 3/RAM map: Difference between revisions

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(Created page with "{{rammap|game=Super Mario Advance 4: Super Mario Bros. 3}} Addresses are for USA/Europe version, but an equivalent or similar address exists in the Japan version. {| border="1" align="center" cellpadding="4" cellspacing="0" style="margin: 0 0 1em 1em; background: #f7f8ff; border: 1px #8888cc solid; border-collapse: collapse; font-size: 95%" |- style=background:#ccccff !'''RAM''' || '''Information''' |- |03002A6A || Lives count (Mario) |- |03002A6B || Increments by 01 ev...")
 
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{{rammap|game=Super Mario Advance 4: Super Mario Bros. 3}}
{{rammap|game=Super Mario Advance 4: Super Mario Bros. 3}}
Addresses are for USA/Europe version, but an equivalent or similar address exists in the Japan version.
Addresses are for USA/Europe version, but an equivalent or similar address exists in the Japan version.
{| border="1" align="center" cellpadding="4" cellspacing="0" style="margin: 0 0 1em 1em; background: #f7f8ff; border: 1px #8888cc solid; border-collapse: collapse; font-size: 95%"
 
|- style=background:#ccccff
== RAM Map ==
!'''RAM''' || '''Information'''
Address  Size    Description
|-
-------- ----    -----------
|03002A6A || Lives count (Mario)
  03002A6A   2    Lives count (Mario)
|-
03002A6C   2    Lives count (Luigi)
|03002A6B || Increments by 01 every 256 lives (Mario)
03002C58   1    Coin count (Mario)
|-
03002C83   1    Coin count (Luigi)
|03002A6C || Lives count (Luigi)
03003854   3    Score digits
|-
03003CF8   1    P-Switch timer
|03002A6D || Increments by 01 every 256 lives (Luigi)
03003D03   1    Underwater flag(?)
|-
03003D06   1    Behind the background timer
|03002C58 || Coin count (Mario)
03003D0B   3    Time digits
|-
03003D0E   1    Timer for time countdown
|03002C83 || Coin count (Luigi)
03003F60   1    Invulnerability timer
|-
03003F61   1    Star timer
|03003854 || Score digit 1
03003F62   1    Transformation animation timer
|-
03003F65   1    Kicked animation timer
|03003854 || Score digit 2(?)
03003F66   1    Front facing animation timer
|-
03003F67   1    End of level walk animation timer
|03003854 || Score digit 3(?)
03004F08   1    Turns before N-Spade card game ends
|-
|03003CF8 || P-Switch timer
|-
|03003D03 || Underwater flag(?)
|-
|03003D06 || Behind the background timer
|-
|03003D0B || Time digit 1
|-
|03003D0C || Time digit 2
|-
|03003D0D || Time digit 3
|-
|03003D0E || Timer for time countdown
|-
|03003F60 || Invulnerability timer
|-
|03003F61 || Star timer
|-
|03003F62 || Transformation animation timer
|-
|03003F65 || Kicked animation timer
|-
|03003F66 || Front facing animation timer
|-
|03003F67 || End of level walk animation timer
|-
|03004F08 || Turns before N-Spade card game ends
|}


{{Internal Data}}
{{Internal Data}}

Revision as of 01:08, 8 February 2024

Chip tiny.png The following article is a RAM map for Super Mario Advance 4: Super Mario Bros. 3.

Addresses are for USA/Europe version, but an equivalent or similar address exists in the Japan version.

RAM Map

Address  Size    Description
-------- ----    -----------
03002A6A    2    Lives count (Mario)
03002A6C    2    Lives count (Luigi)
03002C58    1    Coin count (Mario)
03002C83    1    Coin count (Luigi)
03003854    3    Score digits
03003CF8    1    P-Switch timer
03003D03    1    Underwater flag(?)
03003D06    1    Behind the background timer
03003D0B    3    Time digits
03003D0E    1    Timer for time countdown
03003F60    1    Invulnerability timer
03003F61    1    Star timer
03003F62    1    Transformation animation timer
03003F65    1    Kicked animation timer
03003F66    1    Front facing animation timer
03003F67    1    End of level walk animation timer
03004F08    1    Turns before N-Spade card game ends