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The Legend of Zelda: Link's Awakening (Game Boy)/ROM map: Difference between revisions
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m (Hawk moved page The Legend of Zelda: Link's Awakening/ROM map to The Legend of Zelda: Link's Awakening (Game Boy)/ROM map) |
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{{rommap}} | |||
{{rommap|game=The Legend of Zelda: Link's Awakening}} | |||
(Game Boy Classic version) | |||
* <tt>26700-26D9E : Text | |||
* 27000-27EEE : Text | |||
* 30000-50000 : Graphics | |||
* ~503B0-503FF: Numbers, alphabet, BBCode, and jk? Maybe it's a joke from the developers, but it could be a font table.(Doubt it, seeing theere's only capital letters.) | |||
* 51C00-539CC:Text | |||
* 59700-5C2FC:Text | |||
* 70A00-7335E:Text | |||
* 74000-77fb5:Text | |||
{{Internal Data}} |
Latest revision as of 20:58, 28 January 2024
The following article is a ROM map for The Legend of Zelda: Link's Awakening (Game Boy).
The following article is a ROM map for The Legend of Zelda: Link's Awakening (Game Boy).
(Game Boy Classic version)
- 26700-26D9E : Text
- 27000-27EEE : Text
- 30000-50000 : Graphics
- ~503B0-503FF: Numbers, alphabet, BBCode, and jk? Maybe it's a joke from the developers, but it could be a font table.(Doubt it, seeing theere's only capital letters.)
- 51C00-539CC:Text
- 59700-5C2FC:Text
- 70A00-7335E:Text
- 74000-77fb5:Text
Internal Data for The Legend of Zelda: Link's Awakening (Game Boy)
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