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Gauntlet (NES)/RAM map: Difference between revisions
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{{rammap|game=Gauntlet}} | {{rammap|game=Gauntlet}} | ||
{| border="1" cellpadding="1" | {| border="1" cellpadding="1" | ||
|'''RAM''' || '''Purpose''' | |'''RAM''' || '''Purpose''' | ||
Line 8: | Line 7: | ||
|0x00B0 || Number of potions | |0x00B0 || Number of potions | ||
|- | |- | ||
| | |0x00B2 || Time Remaining | ||
|- | |- | ||
| | |0x00B4 || Health Remaining | ||
|- | |- | ||
|} | |} | ||
{{Internal Data|game=Gauntlet}} | |||
{{ |
Latest revision as of 20:42, 28 January 2024
The following article is a RAM map for Gauntlet (NES).
RAM | Purpose |
0x00AE | Number of Keys |
0x00B0 | Number of potions |
0x00B2 | Time Remaining |
0x00B4 | Health Remaining |
Internal Data for Gauntlet
| |
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