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Back to the Future Part II & III/RAM map: Difference between revisions
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m (Hawk moved page Back to the Future II & III/RAM map to Back to the Future Part II & III/RAM map) |
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Latest revision as of 20:41, 28 January 2024
The following article is a RAM map for Back to the Future Part II & III.
RAM | Function | Details | ||||
0X0079 | Initial localization | Initial value is 0Fh (hexadecimal) | ||||
0X04C4 | Lives 0x | Initial value is 00 | ||||
0X04C5 | Lives x0 | Initial value is 01 (10 lives) | ||||
0X04C6 | Pizzas 0x | Initial value is 00 | ||||
0X04C7 | Pizzas x0 | Initial value is 00 | ||||
0X04C8 | Fuel 0x | Initial value is 00 | ||||
0X04C9 | Fuel x0 | Initial value is 01 (fuel=10) | ||||
0X04CA | Keys 0x | Initial value is 00 | ||||
0X04CB | Keys x0 | Initial value is 00 | ||||
0X04DE | Score 00000x0 | |||||
0X04DF | Score 0000x00 | |||||
0X04E0 | Score 000x000 | |||||
0X04E1 | Score 00x0000 | |||||
0X04E2 | Score 0x00000 | |||||
0X04E3 | Score x000000 | |||||
0X04E7 | Trophies 0x | |||||
0X04E8 | Trophies x0 |
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