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Battletoads (Game Boy)/Notes: Difference between revisions
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{{notes|game=Battletoads (Game Boy)}} | {{notes|game=Battletoads (Game Boy)}} | ||
==Compression== | |||
===Huffman Coding Derivative=== | |||
Background tile graphics in [[Battletoads (Game Boy)]] are compressed using the same Huffman coding derivative later used in [[Battletoads in Ragnarok's World]], [[Battletoads & Double Dragon (Game Boy)|Battletoads & Double Dragon]], and the [[Donkey Kong Land:Notes#Huffman Coding Derivative|Donkey Kong Land]] trilogy. | |||
==Internal Level IDs== | ==Internal Level IDs== | ||
Line 28: | Line 34: | ||
* <tt>0D</tt> = Level #3 | * <tt>0D</tt> = Level #3 | ||
* <tt>0E</tt> = Boss preview (cutscene) | * <tt>0E</tt> = Boss preview (cutscene) | ||
{{Internal Data|game=Battletoads (Game Boy)}} |
Latest revision as of 19:10, 28 January 2024
The following article is a Notes Page for Battletoads (Game Boy).
Compression
Huffman Coding Derivative
Background tile graphics in Battletoads (Game Boy) are compressed using the same Huffman coding derivative later used in Battletoads in Ragnarok's World, Battletoads & Double Dragon, and the Donkey Kong Land trilogy.
Internal Level IDs
- 00 = Level #3
- 01 = Level #1
- 02 = Level #4
- 03 = Level #6
- 04 = Level #7
- 05 = Level #8
- 06 = Level #2 (part 1)
- 07 = Level #9
- 08 = Level #2 (part 2)
- 09 = Level #5
Internal Music IDs
- 01 = Level #1
- 02 = Level #2 (part 2)
- 03 = Level #9
- 04 = Title
- 05 = Dark Queen
- 06 = Professor T. Bird
- 07 = Level #5
- 08 = Level #8
- 09 = Level #2 (part 1)
- 0A = Level #7
- 0B = Level #6
- 0C = Level #4
- 0D = Level #3
- 0E = Boss preview (cutscene)
Internal Data for Battletoads (Game Boy)
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