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Parasol Stars The Story of Bubble Bobble 3/RAM map: Difference between revisions
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Latest revision as of 14:32, 24 January 2024
The following article is a RAM map for Parasol Stars The Story of Bubble Bobble 3.
RAM | Function | Details | ||||
0X0006 | Button | 01: Right, 02:Left, 04: Down, 08: Up, 10: Start, 20: Select, 40: B, 80: A | ||||
0X000E-0X000F | Pointers | |||||
0X0012 | X-Coord | Too to player animation in SOS screen | ||||
0X005C | Invulnerability time | Value more than $00 | ||||
0X00C1 | Level | |||||
0X00C6 | Continues x0 | |||||
0X00C7 | Continues 0x | |||||
0X0200-0x029F | OAM | Y-loc, Tile, Atributte, X-loc format | ||||
0X0334 | X-Coord Enemy1 | Too X-Coord Boss Level 7 | ||||
0X0335 | X-Coord Enemy2 | |||||
0X0336 | X-Coord Enemy3 | |||||
0X0337 | X-Coord Enemy4 | |||||
0X0338 | X-Coord Enemy5 | |||||
0X0339 | X-Coord Enemy6 | |||||
0X0348 | Y-Coord Enemy1 | Too Y-Coord Boss Level 7 | ||||
0X0349 | Y-Coord Enemy2 | |||||
0X034A | Y-Coord Enemy3 | |||||
0X034B | Y-Coord Enemy4 | |||||
0X034C | Y-Coord Enemy5 | |||||
0X034D | Y-Coord Enemy6 | |||||
0X035C | Y-Coord | |||||
0X0369 | Time Enemy1 | When value=$00 the enemy change color and go fast | ||||
0X036A | Time Enemy2 | When value=$00 the enemy change color and go fast | ||||
0X036B | Time Enemy3 | When value=$00 the enemy change color and go fast | ||||
0X036C | Time Enemy4 | When value=$00 the enemy change color and go fast | ||||
0X036D | Time Enemy5 | When value=$00 the enemy change color and go fast | ||||
0X036E | Time Enemy6 | When value=$00 the enemy change color and go fast | ||||
0X0375 | Enemy1 Direction | $00: Forward, $01: Back | ||||
0X0376 | Enemy2 Direction | $00: Forward, $01: Back | ||||
0X0377 | Enemy3 Direction | $00: Forward, $01: Back | ||||
0X0378 | Enemy4 Direction | $00: Forward, $01: Back | ||||
0X0379 | Enemy5 Direction | $00: Forward, $01: Back | ||||
0X034D | Enemy6 Direction | $00: Forward, $01: Back | ||||
0X0395 | Sprite enemy1 | ($00 or $01). I don´t know if there are more values. | ||||
0X0396 | Sprite enemy2 | ($00 or $01). I don´t know if there are more values. | ||||
0X0397 | Sprite enemy3 | ($00 or $01). I don´t know if there are more values. | ||||
0X0398 | Sprite enemy4 | ($00 or $01). I don´t know if there are more values. | ||||
0X0399 | Sprite enemy5 | ($00 or $01). I don´t know if there are more values. | ||||
0X039A | Sprite enemy6 | ($00 or $01). I don´t know if there are more values. | ||||
0X04DB | Score x0000000: | |||||
0X04DC | Score 0x000000: | |||||
0X04DD | Score 00x00000: | |||||
0X04DE | Score 000x0000: | |||||
0X04DF | Score 0000x000: | |||||
0X04E0 | Score 00000x00: | |||||
0X04E1 | Score 000000x0: | |||||
0X04ED | Lives | |||||
0X064A | Time Counter (Continue Screen) | |||||
0X0650-0X068B | Max Scores |
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