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Solomon's Club/Notes: Difference between revisions
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(Created page with "{{rommap|game=Solomon's Club}} == Metatile list for levels == It limits the tiles to the bitmask 0b00111111, meaning 0x40+ is treated as 0x00+ frame|right|Metatiles shown in order. First row starts at 00, second starts at 09, etc. * 00 = Empty * 01 = Solid, unbreakable block (like border) * 02 = Breakable block (the ones you make with magic) * 03 = Partially broken block (when you headbutt the above block once) * 04 = Skull spawner...") |
m (Xkeeper moved page Solomon's Club:Notes to Solomon's Club/Notes: normalize subpages and titles) |
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{{ | {{notes|game=Solomon's Club}} | ||
== Metatile list for levels == | == Metatile list for levels == |
Latest revision as of 02:42, 24 January 2024
The following article is a Notes Page for Solomon's Club.
Metatile list for levels
It limits the tiles to the bitmask 0b00111111, meaning 0x40+ is treated as 0x00+
- 00 = Empty
- 01 = Solid, unbreakable block (like border)
- 02 = Breakable block (the ones you make with magic)
- 03 = Partially broken block (when you headbutt the above block once)
- 04 = Skull spawner
- 05 = Door
- 06 = Half-open door
- 07 = Open door
- 08 = Bat (magic blocker)
- 09 = Broken skull spawner
- 0A = Key
- 0B = Solomon's book
- 0C = Left side of the open Solomon's book
- 0D = Right side of the open Solomon's book
- 0E = Fairy bell
- 0F = 5k Coin
- 10 = 3k Coin
- 11 = Jewel
- 12 = 1-Up
- 13 = Seal
- 14 = Shop
- 15 = Wing
- 16 = Spikes
- 17-3F = glitched metatiles
Internal Data for Solomon's Club
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