Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
Mother 3/Enemy memo placement: Difference between revisions
< Mother 3
Jump to navigation
Jump to search
Lorenzooone (talk | contribs) (→Format) |
m (Xkeeper moved page MOTHER 3:Enemy memo placement to MOTHER 3/Enemy memo placement: normalize subpages and titles) |
||
(4 intermediate revisions by one other user not shown) | |||
Line 14: | Line 14: | ||
To see the height of the enemies in Battle, go to [[MOTHER_3:Enemy_data|Enemy data]]. | To see the height of the enemies in Battle, go to [[MOTHER_3:Enemy_data|Enemy data]]. | ||
This table has 255 entries. | This table has 255 entries. | ||
==Format== | ==Format== | ||
Each entry is 2 bytes long, the first | Each entry is 2 bytes long, the first one tells the game where on the Y axis to put the enemy sprite. | ||
The second one is unknown what it does. | The second one is unknown what it does. | ||
The game adds different values based on enemies when loading it. | The game adds different values based on enemies when loading it. | ||
These values are from the [[MOTHER_3:Enemy_data|Enemy data]] table. | |||
[[Category:MOTHER 3|Enemy height placement]] | [[Category:MOTHER 3|Enemy height placement]] |
Revision as of 02:42, 24 January 2024
This is a sub-page of Mother 3.
Enemy heigt placement | |
Game | MOTHER 3 |
Start Address | 0xC6D62 |
End Address | 0xC6F5F |
# of Entries | 255 (0xFF) |
Entry Length | 2 |
Total Length | 510 bytes (0x1FE) |
Back to the ROM map |
Overview
This table sets the height of the enemies in the Battle Memory menu. To see the height of the enemies in Battle, go to Enemy data. This table has 255 entries.
Format
Each entry is 2 bytes long, the first one tells the game where on the Y axis to put the enemy sprite. The second one is unknown what it does.
The game adds different values based on enemies when loading it.
These values are from the Enemy data table.