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Kid Icarus/ROM map: Difference between revisions
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m (Xkeeper moved page Kid Icarus:ROM map to Kid Icarus/ROM map: normalize subpages and titles) |
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{{rommap|game=Kid Icarus}} | |||
=Sound effects= | ==Sound effects== | ||
===Sound effect pointers=== | |||
*<tt>0x0121C0 to 0x0121C1</tt> = hitting enemy 1st part | |||
*<tt>0x0121D0 to 0x0121D1</tt> = hitting enemy 2nd part | |||
*<tt>0x0121C6 to 0x0121C7</tt> = "air" sound with arrow 1st part | |||
*<tt>0x0121D6 to 0x0121D7</tt> = "air" sound with arrow 2nd part | |||
*<tt>0x0121C8 to 0x0121C9</tt> = footsteps 1st part | |||
*<tt>0x0121D8 to 0x0121D9</tt> = footsteps 2nd part | |||
*<tt>0x0121E0 to 0x0121E1</tt> = taking damage 1st part | |||
*<tt>0x0121F0 to 0x0121F1</tt> = taking damage 2nd part | |||
*<tt>0x0121E2 to 0x0121E3</tt> = using hammer 1st part | |||
*<tt>0x0121F2 to 0x0121F3</tt> = using hammer 2nd part | |||
*<tt>0x0121E4 to 0x0121E5</tt> = turning into eggplant 1st part | |||
*<tt>0x0121F4 to 0x0121F6</tt> = turning into eggplant 2nd part | |||
*<tt>0x0121E6 to 0x0121E7</tt> = picking up item 1st part | |||
*<tt>0x0121F6 to 0x0121F7</tt> = picking up item 2nd part | |||
*<tt>0x0121E8 to 0x0121E9</tt> = defeating enemy 1st part | |||
*<tt>0x0121F8 to 0x0121F9</tt> = defeating enemy 2nd part | |||
*<tt>0x0121EA to 0x0121EB</tt> = shooting arrow 1st part | |||
*<tt>0x0121FA to 0x0121FB</tt> = shooting arrow 2nd part | |||
*<tt>0x0121EC to 0x0121ED</tt> = jumping 1st part | |||
*<tt>0x0121FC to 0x0121FD</tt> = jumping 2nd part | |||
*<tt>0x0121EE to 0x0121EF</tt> = selection cursor 1st part | |||
*<tt>0x0121FE to 0x0121FF</tt> = selection cursor 2nd part | |||
*<tt>0x012200 to 0x012201</tt> = timer 1st part | |||
*<tt>0x012210 to 0x012211</tt> = timer 2nd part | |||
===Sound effect data=== | |||
*<tt>0x012202 to 0x012203</tt> = sound effect for timer after grabbing harp | *<tt>0x012202 to 0x012203</tt> = sound effect for timer after grabbing harp | ||
=Music= | *<tt>0x0125F0 to 0x0125FB</tt> = sound effect for selection cursor | ||
==Effects== | |||
==Music== | |||
===Effects=== | |||
*<tt>0x012C76 to 0x012C77</tt> = World 1 main theme | *<tt>0x012C76 to 0x012C77</tt> = World 1 main theme | ||
*<tt>0x012C78 to 0x012C79</tt> = title screen | *<tt>0x012C78 to 0x012C79</tt> = title screen | ||
==Pointers== | |||
===Pointers=== | |||
*<tt>0x012C98 to 0x012CA4</tt> = fortress boss music | *<tt>0x012C98 to 0x012CA4</tt> = fortress boss music | ||
*<tt>0x012CA5 to 0x012CA5</tt> = side scrolling area music | *<tt>0x012CA5 to 0x012CA5</tt> = side scrolling area music | ||
Line 22: | Line 53: | ||
*<tt>0x012D1A to 0x012D26</tt> = World 1 main music | *<tt>0x012D1A to 0x012D26</tt> = World 1 main music | ||
*<tt>0x012D27 to 0x012D33</tt> = World 2 main music | *<tt>0x012D27 to 0x012D33</tt> = World 2 main music | ||
==Music Data== | |||
===Music Data=== | |||
*<tt>0x012E0B to 0x012FAB</tt> = World 1 music data | *<tt>0x012E0B to 0x012FAB</tt> = World 1 music data | ||
*<tt>0x013533 | *<tt>0x013533 to 0x0137A7</tt> = Title Screen music data | ||
{{Internal Data|game=Kid Icarus}} |
Latest revision as of 02:41, 24 January 2024
The following article is a ROM map for Kid Icarus.
Sound effects
Sound effect pointers
- 0x0121C0 to 0x0121C1 = hitting enemy 1st part
- 0x0121D0 to 0x0121D1 = hitting enemy 2nd part
- 0x0121C6 to 0x0121C7 = "air" sound with arrow 1st part
- 0x0121D6 to 0x0121D7 = "air" sound with arrow 2nd part
- 0x0121C8 to 0x0121C9 = footsteps 1st part
- 0x0121D8 to 0x0121D9 = footsteps 2nd part
- 0x0121E0 to 0x0121E1 = taking damage 1st part
- 0x0121F0 to 0x0121F1 = taking damage 2nd part
- 0x0121E2 to 0x0121E3 = using hammer 1st part
- 0x0121F2 to 0x0121F3 = using hammer 2nd part
- 0x0121E4 to 0x0121E5 = turning into eggplant 1st part
- 0x0121F4 to 0x0121F6 = turning into eggplant 2nd part
- 0x0121E6 to 0x0121E7 = picking up item 1st part
- 0x0121F6 to 0x0121F7 = picking up item 2nd part
- 0x0121E8 to 0x0121E9 = defeating enemy 1st part
- 0x0121F8 to 0x0121F9 = defeating enemy 2nd part
- 0x0121EA to 0x0121EB = shooting arrow 1st part
- 0x0121FA to 0x0121FB = shooting arrow 2nd part
- 0x0121EC to 0x0121ED = jumping 1st part
- 0x0121FC to 0x0121FD = jumping 2nd part
- 0x0121EE to 0x0121EF = selection cursor 1st part
- 0x0121FE to 0x0121FF = selection cursor 2nd part
- 0x012200 to 0x012201 = timer 1st part
- 0x012210 to 0x012211 = timer 2nd part
Sound effect data
- 0x012202 to 0x012203 = sound effect for timer after grabbing harp
- 0x0125F0 to 0x0125FB = sound effect for selection cursor
Music
Effects
- 0x012C76 to 0x012C77 = World 1 main theme
- 0x012C78 to 0x012C79 = title screen
Pointers
- 0x012C98 to 0x012CA4 = fortress boss music
- 0x012CA5 to 0x012CA5 = side scrolling area music
- 0x012CB2 to 0x012CBE = final boss music
- 0x012CBF to 0x012CCB = fortress music
- 0x012CCC to 0x012CD8 = final side scrolling area music
- 0x012CD9 to 0x012CE5 = spotted by Grim Reapers music
- 0x012CE6 to 0x012CF2 = ending music
- 0x012CF3 to 0x012CFF = title screen music
- 0x012D00 to 0x012D0C = game over music
- 0x012D0D to 0x012D19 = stage complete music
- 0x012D1A to 0x012D26 = World 1 main music
- 0x012D27 to 0x012D33 = World 2 main music
Music Data
- 0x012E0B to 0x012FAB = World 1 music data
- 0x013533 to 0x0137A7 = Title Screen music data
Internal Data for Kid Icarus
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