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Mickey's Dangerous Chase/ROM map: Difference between revisions
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1:4000-404D 4000-4055 Pointer table | 1:4000-404D 4000-4055 Pointer table | ||
1:4056-405F 4056-405F Text data "LOOK!" (VRAM address + number of text tiles; FE=who speaks) | 1:4056-405F 4056-405F Text data "LOOK!" (VRAM address + number of text tiles; FE=change who speaks) | ||
1:4060-408A 4060-408A Text data | 1:4060-408A 4060-408A Text data "PETE WENT INTO THE SHOPPING CENTER!" | ||
1:45C5-45DB 45C5-45DB Text data "MICKEY'S | 1:45C5-45DB 45C5-45DB Text data "MICKEY'S HOMETOWN" | ||
1:45DC-45E8 45DC-45E8 Text data "THE WOODS" | 1:45DC-45E8 45DC-45E8 Text data "THE WOODS" | ||
1:45E9-45F8 45E9-45F8 Text data "THE MOUNTAIN" | 1:45E9-45F8 45E9-45F8 Text data "THE MOUNTAIN" | ||
1:45F8-4603 45F8-4603 Text data "THE | 1:45F8-4603 45F8-4603 Text data "THE INDUSTRIAL AREA" | ||
1:4614-4630 4614-4630 Text data "THE | 1:4614-4630 4614-4630 Text data "THE BUSINESS DISTRICT" | ||
1:4632-4651 4632-4651 Text data "PLEASE SELECT | 1:4632-4651 4632-4651 Text data "PLEASE SELECT YOUR PLAYER." | ||
1:4652-465F 4652-465F Text data "GAME OVER" | 1:4652-465F 4652-465F Text data "GAME OVER" | ||
1:61D7-xxxx 61D7-xxxx Item data pointer table (use 2*itemID to offset to the appropriate item) | 1:61D7-xxxx 61D7-xxxx Item data pointer table (use 2*itemID to offset to the appropriate item) |
Revision as of 22:07, 2 June 2023
Address In ROM Description --------------------------------------------- 1:4000-404D 4000-4055 Pointer table 1:4056-405F 4056-405F Text data "LOOK!" (VRAM address + number of text tiles; FE=change who speaks) 1:4060-408A 4060-408A Text data "PETE WENT INTO THE SHOPPING CENTER!" 1:45C5-45DB 45C5-45DB Text data "MICKEY'S HOMETOWN" 1:45DC-45E8 45DC-45E8 Text data "THE WOODS" 1:45E9-45F8 45E9-45F8 Text data "THE MOUNTAIN" 1:45F8-4603 45F8-4603 Text data "THE INDUSTRIAL AREA" 1:4614-4630 4614-4630 Text data "THE BUSINESS DISTRICT" 1:4632-4651 4632-4651 Text data "PLEASE SELECT YOUR PLAYER." 1:4652-465F 4652-465F Text data "GAME OVER" 1:61D7-xxxx 61D7-xxxx Item data pointer table (use 2*itemID to offset to the appropriate item) 6:57F2-57F7 197F2-197F7 Pointer table with only 3 pointers, not sure what these are for 6:57F8-5821 197F8-19821 Stage 1-1 pointer table (6 pointers: 1=level data/2=metatile data/5=metatile filler for background once a mystery block removed/6=mystery block data) 6:5822-59E2 19822-199E2 Stage 1-1 level data (succession of screens of 8x8 metatiles, each 4x4 tiles; stage length is defined elsewhere) 6:5A22-xxxx 19A22-xxxxx Stage 1-1 metatile definitions 6:6A2A-6A39 1AA2A-1AA39 Stage 1-1 mystery block pointer table (8 pointers, one for each of the 8 screens of 1-1) 6:6A3A-6A5C 1AA3A-1AA5C Stage 1-1 mystery block data (3 byte chunks: Xpos/Ypos/itemID, where itemID={coin=43/heart=46/1 star=49/5 stars=4C/1UP=4F}; FF=screen separator 6:69DC 1A9DC Stage 1-1 length (in screens) 6:6C68 1AC68 Stage 1-2 length 6:6EEB 1AEEB Stage 1-3 length 6:7A35 1BA35 Stage 2-1 length