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Grandia II (Dreamcast)/ROM map: Difference between revisions
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Mantidactyle (talk | contribs) |
Mantidactyle (talk | contribs) |
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aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa | aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa | ||
aa aa bb bb cc cc dd ee ff ff gg gg hh hh ii jj | aa aa bb bb cc cc dd ee ff ff gg gg hh hh ii jj | ||
kk kk ll ll | kk kk ll ll mm mm nn nn oo oo pp qq rr rr ss ss | ||
tt tt uu 00 00 00 00 00 00 00 00 00 | |||
aa - Name | aa - Name | ||
Line 83: | Line 83: | ||
kk - Distance | kk - Distance | ||
ll - Accuracy | ll - Accuracy | ||
mm - Range | |||
nn - Cast time | |||
oo - Recovery | |||
pp - Animation | |||
qq - Knockdown | |||
rr - IP Stun | |||
ss - IP Cancel Stun | |||
tt - Knockback | |||
uu - Element | |||
vv - Element Strength | |||
ww - Status Effect | |||
xx - Status Effect % | |||
Some stats are different between the Dreamcast version and the other versions. | Some stats are different between the Dreamcast version and the other versions. | ||
{{Internal Data|game=Grandia II (Dreamcast)}} | {{Internal Data|game=Grandia II (Dreamcast)}} |
Revision as of 17:10, 10 July 2022
BTL
BOSS.AFS
Boss stats
Stats are signed, and follow this format:
aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa bb bb cc cc dd dd ee ee ee ee ff ff gg gg hh hh ii ii jj jj kk kk ll ll mm mm nn nn oo oo pp pp pp pp pp qq rr rr ss ss tt tt 00 00 uu uu vv vv C8 00 53 01 00 00 ww ww ww ww xx xx xx xx yy yy yy yy zz zz zz zz ++ ++ ** ** 00 ~~ 00 00 01 32 19 0F 00 0A 00 00 32 1E 00 14 00 00 14 0F 19 28 00 19 28 14 0A 05 00 00 00 00 00 00 00 00 aa - Name bb - ? cc - Type 1 and 2 dd - Level ee - HP ff - SP gg - MP hh - Defense ii - Agility jj - Movement kk - Magic Defense ll - Stamina (How long the Boss can run on the field) mm - IP Stun duration nn - IP Cancel Stun duration oo - Evasion pp - Elemental affinities qq - Status resistances rr - Resist Knockback % ss - Status recovery time tt - T_DMG (?) uu - T_HEAL (?) vv - Size ww - Experience points xx - SC yy - MC zz - Gold ++ - Item 1 dropped ** - Item 2 dropped ~~ - Item 2 Drop %
- 0x3308A0 - Melfice 2
- 0x330A60 - Melfice 1
- 0x67F060 - Sword 2
- 0x67F220 - Sword 1
- 0x686060 - Regenerator 2
- 0x686220 - Regenerator 1
Boss Moves
Moves used by the Boss are directly after the corresponding Boss stats, and follow this format:
aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa bb bb cc cc dd ee ff ff gg gg hh hh ii jj kk kk ll ll mm mm nn nn oo oo pp qq rr rr ss ss tt tt uu 00 00 00 00 00 00 00 00 00 aa - Name bb - MP cost cc - SP cost dd - ? ee - Attack type 01 - Restore HP(MEN) 02 - Restore MP 03 - Restore SP 04 - Ally Buff/Debuff 05 - Physical Damage(STR) 06 - Physical Damage(MAG) 07 - Enemy Buff/Debuff 08 - Status Change 09 - ? 0A - ? 0B - ? 0C - ? 0D - ? 0E - ? 0F - Special ff - STR gg - POW hh - Attack Damage ii - Target jj - ? (pretty sure it's whether or not the Boss has to move to the target, I will test that ASAP and submit a commit to G2DataGUI if that's the case) kk - Distance ll - Accuracy mm - Range nn - Cast time oo - Recovery pp - Animation qq - Knockdown rr - IP Stun ss - IP Cancel Stun tt - Knockback uu - Element vv - Element Strength ww - Status Effect xx - Status Effect %
Some stats are different between the Dreamcast version and the other versions.
Internal Data for Grandia II (Dreamcast)
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