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The Legend of Zelda/RAM map: Difference between revisions

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|66F || Number of heart containers and how many are filled
|66F || Number of heart containers and how many are filled
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|66F || Number of heart containers and how many are filled
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|672 || Triforce pieces (when value is converted to binary, a 1 represents having the piece and a 0 represents not having it)
See [http://img519.imageshack.us/img519/2193/tribitflags0mi.jpg this] image for a visualization.
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{{stub}}
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Revision as of 10:33, 31 December 2005

Chip tiny.png The following article is a RAM map for The Legend of Zelda.

RAM Purpose
658 Number of Bombs
66D Number of Rupees
66E Number of Keys
66F Number of heart containers and how many are filled
66F Number of heart containers and how many are filled
672 Triforce pieces (when value is converted to binary, a 1 represents having the piece and a 0 represents not having it)

See this image for a visualization.

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?